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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

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3 comments | 20th August 2017, 22:28 PM

Ideas dump. You may or may not get sued if you steal one of those...

=================
Organ Memory

Genre: Survival horror/Puzzle solving
First person perspective

Based on the pseudosceintific theory that memories can be stored not only in brain, but also in all individual cells of one's body.

The story is simple - someone dies and several people receive organ transplants from that person's body. You are one of them. A long while after you're out of hospital, your health gets much worse. Further examination reveals that state of all your organs gets worse - except for the transplanted one, which grows stronger. In some time you receive visions from organ donor's life, and strange paranormal occurences happen all around you. You find out that other patients after transplantations are in the same situation. You must find a way to get out of this shit, and (not necessarily) help others.

TLDR: Organ donor is a douche and returns as a ghost to kill you and get it's organs back!
=================

=================
Necromaster

Genre: Strategy
Isometric

Evil vs Evil scenario. Deep in enormous caverns under some accursed desert lie ruins of a great ancient civilisation. After ages of lying dormant you awaken - one of the Death Lords that brought aforementioned civ to it's ruins. Your goal - breach to the surface. But to do this, you'll have to get an undead army, and you're in a wonderful place to get it, as that place is an enormous, ancient graveyard! But alongside you, other death lords awaken and each and every one of them wants to rule both undeground and topside world. War of the undead starts!

Player would have unlimited power, but would be limited by resources - bones needed to animate undead. Excavating them from ruind and graves would be necessary. There'll be several starting units which would split into varieties based on one stat, like mobility, offense, defense. There'll be also neutral or outright enemy units - like ghouls that'd attack both you and your enemies.
=================

=================
Undead Hunt

Genre: Strategy/Survival/Hack and slash
Isometric

Humanity turned away from gods after plague outbreaks and great war - gods turn away from humanity and open gates of Underworld, letting countless undead and other monstrosities like demons or dark spirits into the world.

In singleplayer campaign, player would control a group of undead hunters that have to clear off some area, survive, find out what caused the cataclysm and stop it.

In multiplayer, player would control only one character in given scenario and would have to cooperate with others to complete objectives or survive.
=================

Edit: Forgot to mention this one

=================
Nocturne: Black Heart of Jeramesh

Genre: Survival horror/puzzle solving
Third Person Perspective Shooter

Remember the old game Nocturne made by Terminal Reality, where you played as an agent of secret government organisation fighting monsters and paranormal? It ended with a horrible case of a cliffhanger... But this idea is not to continue story after that point. It's rather like one of chapter's of the game - seemingly unconnected story, just another case. This time, Stranger would be sent to investigate mysterious abductions and paranormal phenomena in the city of Jeramesh.
=================

52 comments | 19th June 2017, 13:00 PM

I'm writing too much of these journals lately, but screw it. I need another advice, but this time it's development related. It comes to the engine specifically.

I'm considering changing the engine my project is running on. The choice is as follows:

id Tech engines (tech 3 or 4 specifically) - I'm a big sucker for id Tech and really love their engines, each of them is great and has it's advantages and disadvantages, but they are pretty outdated by now and not that flexible. I'm moderately experienced with working for Tech 3, 4th iteration being a bit too obscure though.

Source - I'm not too much experienced with Source, but having a good familiarity with GoldSource might help me with that.

Unreal Engine 4 - the big hitter lately, it has everything a modern engine should have, but I don't have any experience with it at all.

CryEngine - like UE 4, no experience with it.

Berserk option - develop a Half-Life mod, then go standalone with Xash/Solokiller's engine once it's done.

Since what I want to achieve is passable/decent graphics with great gameplay, keeping up a good and relatively efficient development and speed, and cross-compatibility, which engine should I choose?

6 comments | 13th June 2017, 11:20 AM

Coded a forestry specific programme, mainly because back in September I specified that I'll make something like this in my scholarship application. It works well for my crude coding, but still looks and does shit. At least it does just what it was supposed to do...

Here's a link for anyone willing to try it (warning: it's a win32 console application in polish language): ForestR

And here's the clean, readable and simple, yet crude code:

#include <cstdio>
#include <iostream>
#include <string>
#include <fstream>
using namespace std;

int main()
{
int MCh = 0;
int MsCh = 0;
float Pow = 0;
string Krain;
string RDLP;
string TSL;
string GTD;
string Rb;
ofstream out("Projekt.txt");
do
{
cout << "ForestR - Program do projektowania sztucznego odnowienia lasu." << endl;
cout << "[1] Rozpocznij projekt" << endl;
cout << "[2] Wyjscie" << endl;
cin >> MCh;

switch (MCh)
{
case 1:
cout << "Podaj kraine przyrodniczo-lesna" << endl;
cin >> Krain;
cout << "Podaj RDLP:" << endl;
cin >> RDLP;
cout << "Podaj TSL:" << endl;
cin >> TSL;
cout << "Podaj GTD:" << endl;
cin >> GTD;
cout << "Podaj powierzchnie:" << endl;
cin >> Pow;
cout << "Podaj rebnie:" << endl;
cin >> Rb;

cout << "Kraina przyrodniczo lesna:" << Krain << endl;
cout << "RDLP:" << RDLP << endl;
cout << "TSL:" << TSL << endl;
cout << "GTD:" << GTD << endl;
cout << "Powierzchnia dzialki:" << Pow << endl;
cout << "Rebnia:" << Rb << endl;
cout << "Zapisywanie..." << endl;
break;
default:
break;
}

} while (MCh != 2);

out << Krain;
out << RDLP;
out << TSL;
out << GTD;
out << Pow;
out << Rb;
out.close();

return 0;
}

That cstdio is most probably useless here, but I don't care.

9 comments | 11th June 2017, 09:21 AM

I need some advice on studying abroad.

I have a TOEFL Junior certificate with rank Superior (my score was 850/900) and now I'm considering taking a TOEFL iBT test that might well increase my chance of moving out of Poland and study abroad. I'm considering countries of western europe, since I rather won't afford flying to other continents. Currently I'm waiting for my Matura exam results, but might take the test in the meanwhile.

Can anyone give me some advice on studying abroad? What are good universities out there, how expensive it is, any job perspectives?

4 comments | 27th April 2017, 20:07 PM

So I end technical tomorrow. Not a big deal, but looking back, a lot has changed over the course of last four years... for both good and bad. What next? College I guess, if I'll pass matura exam (many people fail on maths, it's quite difficult exam). If not, then I already have a technician title, as well as several courses I took in the school for free - timber quality and dimensions sorting, forklift operator, tractor drivers license (yet to take exam); now I'm doing a drone pilot and farming chemistry is about to come. I can always work abroad, like 3 of my 5 siblings...

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