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Valve Predictions 2017

What's the most likely thing Valve will release this year?



A new game


More overpriced hardware


Source 2 SDK


An army of evil killer cyborgs


The hounds



3 mins


6 mins

Kurosaki Ichigo

11 mins


23 mins

Dr. Orange

38 mins


44 mins


45 mins



A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Members | Admer456

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Name: Admer Šuko (read: Ed-murr Shoe Co.)
Joined: 16th January 2016 (406 days ago)
Location: Stolac, Bosnia and Herzegovina
Occupation: What is this?
Interests: Programming, mapping, video and music production

E-mail: admer456@gmail.com

Half-Life mapper, modeller and coder
Source mapper


I am a (currently) 14-year-old mapper for GoldSRC, Source and CryEngine who lives in a place nobody has ever heard of.

I can do a variety of things, with the first one being video editing which I did back in 2009 (when I was 7), and then in the winter of 2014 I decided to install Sledge Editor. At first it went really slowly, but I made my first map Crater 2015 (I finished it in February 2015). It didn't receive positive critics, but I was happy with the result (5.6/10). Then, when my brother 'adopted' my laptop I moved onto the (not slightly) slower one.

So, somewhere in March 2015, I moved from Sledge to Valve Hammer Editor, because Sledge took too much time to load. And I used VHE for a short amount of time, 2.5 weeks actually, because it was impossible to work with brushes being selected backwards all the time (reverse selection order didn't help), so I moved to Jackhammer, which is a bit laggy on big maps, but still works very well, and it has some nice features.

And in the summer of 2015, I started making maps for Far Cry (the first one), but this is irrelevant to the website.

Also, during May 2015 I tried to make a mod (originally Admer: The Game), and in the first demo release it didn't go well, but an updated version was quickly released with 3 maps (it was a demo).
Then the mod gained a bit of popularity as I was uploading content all the time, and there were 2 'viewer/visitor explosions' in total. The first one was the actual release, while the second one was the news regarding how the mod will have a Source remake and a sequel in Source. I am still developing it, but quietly... Nah, I stopped working on it. Now I'm making a Far Cry mod.

The winter of 2015, along with the January of 2016 went quiet, nothing special...

But, when it comes outside the digital world, I am a regular person who plays games, and I'm also excellent in school. Did I mention that I have a 6-year-old brother who plays Team Fortress 2, and DOOM? And other games, too.