Admer456If it ain't broken, don't fox it!
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- Name
- Admer (read: Add-murr)
- Preferred Pronouns
- He/they
- Joined
- 16th January 2016 (8 years ago2016-01-16 17:35:26 UTC)
- Last Visited
- 2 hours ago2024-03-18 21:58:09 UTC
- Email
-
admer456@gmail.com
- Website
- https://microfox.dev/
- Occupation
- WDYM occupation? Bosnia is independent
- Interests
- Programming, mapping, video and music production
- Location
- Bosnia and Herzegovina
- Languages
- English, Bosnian/Serbian/Croatian
- Birthday
- 23/02
- Steam Profile
- 654remdA
- Skills
- Mapping, Modelling, Programming, Music/sound effects, Texture creation
I'm a 21-year-old wannabe gamedev who started out with HL modding in 2014. I am the author of Half-Life: ADM:
https://github.com/Admer456/halflife-adm
I also work on:
I worked on:
Current PC specs:
GPU - EVGA RTX 3060
CPU - Intel Core i5 8400
Memory - 16 GB DDR4
Storage - 1000 GB Seagate HDD, 1000 GB Samsung 960 EVO SSD and 250 GB Samsung 860 EVO SSD
Monitor - Asus VG249Q1R, 165 Hz 1080p IPS panel
Engines I've toyed around with:
GoldSRC, Source 1 and 2, Quake engine,
CryEngine 1
Engines I've tried for gamedev (
more, less,
little) with a brief review on the side:
- idTech 4 - serviceable, good technology inside, tooling fairly lacking
- idTech 3 - very nice if you're coming from GoldSRC, but needs lots of work for proper singleplayer games
- Godot - Unity but extremely tiny & open-sors, I really like it, currently using 4.1!
- Unigine - Unreal Engine-like but extremely lightweight, really sweet programming & modelling workflow
- Unity - it's serviceable with good documentation, just not a fan of the licencing
- CryEngine 5 - powerful but not indie-friendly at all
- Unreal Engine 4/5 - definitely not for me, very hardware-demanding, clearly meant for large studios, C++ compile times huge