Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to torekk, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

13

Cobalt

30

Turquoise

8

Cyan

10

Royal

6

Teal

3

Onliners

2 mins

Penguinboy

21 mins

Crypt

32 mins

ZikShadow

47 mins

Windawz

54 mins

Suparsonik

1 hours

JeffMOD

1 hours

Jessie

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Members | Victor-933

User | Journals | Maps

General Info

avatar
Member
Send PM
Logins (per day) 254 (1.2)
Forum posts 40 (0.2)
Shouts 0 (0)
Maps 11 (0.1)
MV comments 1 (0)
Journal entries 0 (0)

Joined: 20th February 2017 (218 days ago)


Half-Life mapper
Source mapper

Trophies

Half-Life Re-imagined

trophy

04 2017

Biography

Greetings.

I've been mapping for GoldSrc for about 12 years now. Not many of my maps ever made it to a releasable state, though. My oldest stuff is hilariously terrible and disgustingly unoptimized, but lately I've taken something of a traditionalist approach, in that I try to limit my maps' WPOLY to about 1000 (1200 at the max). My maps may not be quite as detailed as the others here, but I still do what I can within these self-imposed limits, and I'm quite fond of using weird tricks and workarounds that might not be present elsewhere (I've never seen them, at least).

I've dabbled in Source a little bit too, but I prefer GoldSrc for various reasons.