de_icepalace

Counter-Strike CS
de_icepalace by Trapt
Posted 19 years ago2004-05-22 00:42:00 UTC • Completed • Counter-Strike
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Name
de_icepalace
By
Trapt Trapt
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
19 years ago2004-05-22 00:42:00 UTC
Updated
19 years ago2004-09-29 05:00:19 UTC
Views
3028
Downloads
831
Comments
6
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de_icepalace - Bomb Defuse

Hey!!! This is a night map and it IS meant to be dark, so dont complain about it. Please comment, good and bad comments are welcome, and tell me what i need to improve on.

-Trapt

6 Comments

Commented 19 years ago2004-05-22 00:55:36 UTC Comment #1968
who voted this one star and didnt comment....
Commented 19 years ago2004-05-22 01:14:34 UTC Comment #1969
Alright, I downloaded and checked it out and I found a few small clipping errors (the rounded curves in the hallways).
Other then that I think it looks fine, it seems to me though that it repeats... maybe its the textures or all those torches... hehe. I like the idea, but maybe add a few differences... also I never really liked the bomb site under water... but that is just me... I give it a **
Commented 19 years ago2004-05-22 01:24:24 UTC Comment #1970
thankyou for your comment and rating.. 3 people rated this thing and only one person commented... god damn if you rate it tell me why you rated it like that
Commented 19 years ago2004-05-22 02:25:23 UTC Comment #1973
A fatal error: "WARNING: Couldn't open as_tundra.wad".
Commented 19 years ago2004-05-22 02:39:27 UTC Comment #1974
"This is a night map and it IS meant to be dark, so dont complain about it."

Still I will complain about it. Dark maps just aren't popular. Players dislike to be killed by someone they couldn't see. It's a given fact. But OK, go ahead if you want to make dark maps. Don't suspect them to be popular though...

Besides than, I liked:
1. The setting, a temple by night.
2. The moon (or star?) above the temple. Nice little touch.

I didn't like:
1. The extremely high r_speeds. 5000 is way too much. Do some research on r_speeds before you make another map.
2. The somewhat maze-alike layout. You need to focus more on layout IMO.
3. The look. It didn't look nice. Combination of almost total darkness on most faces, and repeating yellow light. Some more variation in lighting, texturing and architecture would be good.

After all, I feel you haven't become really better since cs_aztec. I liked that map much more.
Commented 19 years ago2004-05-22 17:21:55 UTC Comment #1998
ghm, this map looks better than cs_aztec to me :). the architecture is really nice, but textures too repeatitive, you can lost out there if dont know map very good. and yes, r_speeds are horrible! it reached 6600! never seen that high :)

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