Path Corners

Half-Life HL
Path Corners by Seventh-Monkey
Posted 20 years ago2003-08-25 12:12:58 UTC • Examples • Half-Life
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Name
Path Corners
By
Seventh-Monkey Seventh-Monkey
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
20 years ago2003-08-25 12:12:58 UTC
Updated
20 years ago2003-12-11 14:39:33 UTC
Views
4336
Downloads
1146
Comments
4
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Read the readme for information. Set the monster's target to the name of the desired path_corner. Ensure that the monster does NOT have a name!

4 Comments

Commented 20 years ago2003-08-25 14:39:55 UTC Comment #132
Another thing...If you get in the monster's way, it will stop moving.
Commented 20 years ago2003-08-26 02:56:40 UTC Comment #134
I know, that's why you wander around above him :)
Commented 20 years ago2003-10-19 12:15:26 UTC Comment #332
Ahh, excellent. Exaclly what I need...hehe
Commented 6 years ago2017-12-05 06:31:08 UTC Comment #21103
Simple example that I'm sure helped out people looking for those patrol route setups.

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