Resettable Explosions

Half-Life HL
Resettable Explosions by SlayerA
Posted 19 years ago2004-06-15 18:56:36 UTC • Examples • Half-Life
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Name
Resettable Explosions
By
SlayerA SlayerA
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
RMF/VMF
Created
19 years ago2004-06-15 18:56:36 UTC
Updated
19 years ago2004-07-27 14:57:13 UTC
Views
3601
Downloads
1089
Comments
8
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Here is my answer to a post on how to create resettable explosions. The block is a button_target. When you shoot it, it triggers an invisible button that calls a multimanager. The multi manager triggers an env_explosion and an ambient generic. I got a little fancy and put in some trigger_changetargets that cause the button to trigger a different multimanager each time so the explosions wouldn't always be in the same place.

8 Comments

Commented 19 years ago2004-06-15 22:57:25 UTC Comment #2341
was it neccisary for a button to trigger the mm?
Commented 19 years ago2004-06-16 06:16:28 UTC Comment #2344
Yes, for some reason the button_target alone just continually kept triggering the mm after one shot. By targetting a button, I could adjust the delay-before-reset...which made it one-shot, one-explosion.
Commented 19 years ago2004-06-16 13:33:25 UTC Comment #2347
Nice way of targeting random explosions - sompler than having a ring of env beams with multisources that don't work :(
...
nevermind...
Commented 19 years ago2004-06-16 18:38:03 UTC Comment #2352
Thanks, I figured out why using the button_target alone caused problems. After the first shot, the env_explosion damage triggered the button_target again in an endless cycle...Duh! I should have seen that right away. :)
Commented 19 years ago2004-06-16 20:53:08 UTC Comment #2353
that would be a fun map if it was a huge room and there were triggerable explosions everywhere on the wall like if the wall was cut up into hundreds of buttons and each triggered an explosion right on it.
Commented 19 years ago2004-06-16 22:02:12 UTC Comment #2355
Thanks for the help Slayer A, my brother suggested i make a car that explodes in a multiplayer map... but i didn't just want it to explode once... cause there goes all the fun so... thanks
Commented 19 years ago2004-06-20 20:33:30 UTC Comment #2423
Shouldnt the func_button prob go away with 'no damage' on the explosion? That'd remove the point of having a explosion but still ;)
Commented 19 years ago2004-06-25 21:12:54 UTC Comment #2491
couldnt you just eliminate the button_target and use a func_button thats shootable to trigger the mm instead?

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