dm_terrain

Half-Life: Deathmatch HLDM
dm_terrain by Trapt
Posted 19 years ago2004-08-28 03:13:39 UTC • Completed • Half-Life: Deathmatch
Loading...
Screenshot Thumbnail
Name
dm_terrain
By
Trapt Trapt
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
19 years ago2004-08-28 03:13:39 UTC
Updated
19 years ago2004-09-29 05:05:08 UTC
Views
3394
Downloads
940
Comments
12
Download

"Trapt is back with an all new DM map that will rock your world" - Unknown Source. (Okay, I made that up :D)

Well this is all made using VM, with my very own hands. Or my index finger and my arms to be more exact :D . I bet you are thinking that I have too much time on my hands...

Credit to the DragonMod Z team for the textures and MulleBoy AND MoiDeux (:D) for testing it pre-release.

Please test it out against some people, I would like to know what could be changed.

-Trapt

UPDATED: Added healthkits and now less places to get stuck.

12 Comments

Commented 19 years ago2004-08-28 06:49:50 UTC Comment #3661
Please comment and rate. This is my first DM map ever so don't be too harsh. :D
Commented 19 years ago2004-08-28 08:37:07 UTC Comment #3662
it looks full bright.
Commented 19 years ago2004-08-28 08:37:38 UTC Comment #3663
and skyboxed.
Commented 19 years ago2004-08-28 08:41:05 UTC Comment #3664
not skyboxed or fullbright. this was alot of fun to play hldm with. it had some terrible moments of clipping, and some areas which could be worked on, but weapon placement was nice, and putting aside the clipping the landscape was quite nice. i would recommend something between you and the sky brush though. i give it 3/5. go work on the terrain some more, and itll probably get up to a 4.
Commented 19 years ago2004-08-28 08:48:40 UTC Comment #3665
Looks nice at first, but I don't think it'll make a very good DM map. Connectivity is pretty bad, movability on such terrain too. The HL engine doesn't really coop well with such terrain...

As I said, looks nice, although texturing is somewhat boring and could use some tweaking too, like the edges between grass and rock, and the stretched textures. Some tree's and such would be nice too, maybe a beach or something as it looks tropical for some reason. It's bright, yes, and I like it.

With a decent layout this style can make up for some good fragging, especially the vertical variation.
Commented 19 years ago2004-08-28 08:59:24 UTC Comment #3666
it isnt actually too bad a hldm map. we had a round of it about 5 mins ago, lots of fun (cept for that egon-humping maniac jaardsi... grr)
Commented 19 years ago2004-08-28 08:59:47 UTC Comment #3667
thumbs up for VM'ing. tres stars.
Commented 19 years ago2004-08-29 21:19:38 UTC Comment #3694
Fun stuff. I kept getting stuck though; "Someone come kill me! I'm stuck!" but it appears you've fixed that.

The double (or triple) Hguns kind of annoyed me, maybe thats just 'coz I got pwned by them so much though ;).
Commented 19 years ago2004-08-30 06:03:36 UTC Comment #3696
This is a wonderful first dm_... map! Nice work with the terrian, absolutly a very good job!
Commented 19 years ago2004-09-04 14:02:50 UTC Comment #3778
I DMed this map with trapt.
On a scale from 1 to 10...

Grpahics: 10, very good use of the VM tool and had nice geometry. It really did look like a big rocky place.

Lighting: 6, a little bright and non-ambient. adjust the angles of light_environment to make shadows and such.

Variety: 8.5, I liked the way alot of the rock formations came together with rock arches and cliffs.

Ambience: 2.5, could use some sounds and echo effects to lively it up. But the area matched the sky texture very well.

Playability: 9, Very fun to play HLDM on it. Lotsa weapons and etc. but the clipping problem needs to be fixed.

HINTS: Use the "clip" texture to smoothen out clipping problems. fill little crack and crevices with a block that is textured with the "clip" texture. Use the point entity "ambience_generic" and add the sound "ambience/crickets.wav" or "ambience/crickeet.wav" to add ambience. Then use "env_sound" and pick a nice echo effect for the map. Round off the squareness of the map and you could place the setting on a big rock bluff or something. so when you fall of the side, you fall to your doom. Just some advice from me.... Overall 4 stars!!!
Commented 16 years ago2008-02-14 16:07:26 UTC Comment #16385
Nice terrain :o God job, but it really looks fullbright :/
Commented 6 years ago2018-03-20 14:23:50 UTC Comment #21320
Well I checked it out 10 years later, I imagined it far bigger and got stuck, not recommended!

You must log in to post a comment. You can login or register a new account.