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train

Map Vault > Problem Maps

map screenshot

Ratings Disabled

[More Screenshots]

Avatar

By Habboi (See more)
6th September, 2004

Half-Life
32.28KB - MAP
3196 views
712 downloads
18 comments

Last edited: Never

download

help plz try map out and u see wat problem is

p.s. dont judge it as its a test and im working hard on it needs a lot of work just trying to get train to work

Comments

avatar Habboi says: 6th September 2004, 12:52 PM
ok just to save u time compiling the prob is that as u move inside the train u look around in it but then u ge to the second tunnel and it stops for odd reason and suddenly a invisible barrier pushes player out of train!
avatar Habboi says: 6th September 2004, 13:00 PM
also i didnt include wads as the submitting map took ages and i swear it froze
avatar G_KID says: 6th September 2004, 13:18 PM
So does it work?
If so i'll download it.
avatar Habboi says: 6th September 2004, 13:22 PM
yes the download works why ask just click dl lol
avatar G_KID says: 6th September 2004, 13:37 PM
You have only included map.
I don't have a clue how to run map, i know rmf, bsp but not map lol
avatar Captain P says: 6th September 2004, 13:51 PM
Just open .map files like you would open .rmf files. There's an option to look for .map instead of .rmf...

I'd like to check the map but I'm a bit busy with school right now. So, it's going to be later...
avatar Habboi says: 7th September 2004, 09:54 AM
fix it plz
avatar Captain P says: 7th September 2004, 13:29 PM
Strange problem. But it's a really weird map you have here too. Lets face it: that train is just way, way too long. Might cause the problem...
Why the last part of the train? The player will never see it as long as he's inside the train...

Strange, but unworkable. I'd suggest you keep it smaller. Smaller trains, smaller area's. Half-Life doesn't support larger area's, sorry.

A way to fake things could be usefull though: just let the station move past the player, while the train is stationary. That's done in Poke646 and the OpFor intro. Might be better here.
avatar lucky4444 says: 12th September 2004, 01:03 AM
Even though I am supposed to help fix the problem, the screen makes the level's textures look detailed.
avatar Habboi says: 14th September 2004, 09:39 AM
right well i didnt include any wads so u wont see any detail
avatar habboi lover says: 26th March 2005, 19:33 PM
heh heh wads, i love em
avatar The Mad Carrot says: 8th October 2005, 09:18 AM
Whaha, the infamous train travel limit. :)
Yes you did'nt knew that, did'nt you? A func_train has a travel limit. When it goes over that limit, the train suddenly stops moving, but the actual hull keeps moving, its like a ghost, or a spirit of the train. But there is an easy fix for this. Just add an origin brush to the train and the tavel limit is gone.

And i know, don't say a word. I just had to post this. :)
avatar Habboi says: 8th October 2005, 09:25 AM
I WILL SAY ONE WORD:

OLD :D
avatar The Mad Carrot says: 8th October 2005, 12:49 PM
;D
avatar tyrlop says: 17th October 2005, 13:40 PM
please set a .bsp
avatar tyrlop says: 17th October 2005, 13:41 PM
please set a .bsp
avatar tyrlop says: 17th October 2005, 13:41 PM
please set a .bsp
avatar tyrlop says: 17th October 2005, 14:31 PM
can you pless send me the .bsp? :) (i dont have hammer on my pc i only use hammer in my friends house)
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