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Gyradell: Natural Victory

Map Vault > Completed Maps

map screenshot

star star star star star
(8 votes)

[More Screenshots]

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By Rimrook (See more)
30th January, 2005

Counter-Strike
844.13KB - BSP
2512 views
651 downloads
8 comments

Last edited: 30th January, 2005

download

This is a sequel map to the first Gyradell. I dunno why i made this. I just like the theme.
this map was made harshly and cranks the r_speeds really high in 1 certain spot, not big deal though.
I hope you enjoy!
(reuploaded because i had to reorientate a sprite)

Comments

avatar kraken says: 30th January 2005, 04:28 AM
yes im gonna play all of your maps now
avatar Guinea Pirate says: 30th January 2005, 05:04 AM
very creative and original. r_speeds were pretty stable even though the wpoly count went over 1000 at some spots. doesnt really matter im still struggling to lower the r_speeds on my map. overall an excellent job.
avatar RabidMonkey says: 30th January 2005, 16:11 PM
Heh, cool :D - I fancy the theme on this one more than the first.

Want another HLDM conversion? ;P
avatar Kasperg says: 31st January 2005, 09:49 AM
Very good, nice texture theme and ambiente sounds.
Still some minor problems with using the Fit texture tool but much better. I havent checked gameplay yet, it might be a bit confusing due to so much detail
avatar Guinea Pirate says: 31st January 2005, 16:04 PM
saw your journal entry rimrook. i think people shouldnt be able to rate a map without leaving a comment about it.
avatar Rimrook says: 1st February 2005, 10:23 AM
i take criticism productively. Maybe i should just turn the rating crap off next time.
avatar J3r3my says: 30th March 2005, 19:23 PM
wow dude. theres alot of skill u put into that. i like the sprites and reflective floor trick.
avatar Rimrook says: 21st July 2005, 08:52 AM
ya know, the map size may have been low because most of the textures are 64x64. but i found out that 64x64 texture crank up the r_speeds.
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