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Rotating Moving Wheels

Map Vault > Example Maps

map screenshot

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[More Screenshots]

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By The Mad Carrot (See more)
18th March, 2005

Half-Life
89.02KB - RMF, MAP, BSP
2159 views
625 downloads
6 comments

Last edited: 16th October, 2006

download

This is an example map showing a truck with moving and rotating wheels. And best of all: No additional coding and/or Spirit of HL has been used! The number defines the rotation speed on that particular axis.

Only one disadvantage:
- You cannot use corners for the truck. This will seriously screw up the truck's movement.

Aw well, see it for yourself.

Comments

avatar Habboi says: 18th March 2005, 13:45 PM
I saw this done in 'Point of View' and although I'm used to HL2 now I thought of it as looking lame lol.

Now this is one handy prefab!
avatar rowleybob says: 18th March 2005, 20:20 PM
Very frickin' cool. Though I must admit, I still do not understand how the rotation is achieved....
avatar rowleybob says: 18th March 2005, 20:29 PM
Oh, BTW, your compo 12 entry/winner was really awsome. Very realistic looking and very true to the reference photos. You should include it under your profile so people can send you comments. Great Job!
avatar The Mad Carrot says: 19th March 2005, 10:45 AM
Heh, thanks. I might. I got an improved version of that map. With some more trees and more.

The rotating wheel affect is achieved by making the wheel rotate around their own axis, next to their normal func_train movement. I only add -180 0 0 to the xyz values of the func_trains. Take a look. :)
avatar rowleybob says: 19th March 2005, 14:03 PM
That is a very interesting concept, that I must explore further... Thanks for the example!
avatar stop! says: 25th August 2013, 16:26 PM
very useful
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