3D Toolbar / newmap

Half-Life HL
3D Toolbar / newmap by rowleybob
Posted 19 years ago2005-04-01 21:26:31 UTC • Examples • Half-Life
Loading...
Screenshot Thumbnail
Name
3D Toolbar / newmap
By
rowleybob rowleybob
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
19 years ago2005-04-01 21:26:31 UTC
Updated
17 years ago2006-07-02 13:15:11 UTC
Views
2576
Downloads
733
Comments
4
Download (1.12mb)

Update: Added new shapes, and made the whole toolbar a group, so use Ignore/shift-copy to utilize a shape.

Update: Made them 32?32--size of info_player_start--to make them easier to select and use.

I use this map as a beginning for all my maps.

I have these saved as a prefab in hammer, and pull them up when starting a new map, or if the situation calls. I find it's easier than using the primitives and the block tool, and/or merging verticies, in some situations.

Contains triangle through octagon shapes, their respective sided spikes, an assortment of wedges, as well as info_player_start entity.

4 Comments

Commented 19 years ago2005-04-02 08:25:55 UTC Comment #6522
As I said before, NEATO!
Commented 19 years ago2005-04-03 15:53:10 UTC Comment #6549
Tanks againe. :)
Commented 18 years ago2005-04-21 21:44:48 UTC Comment #6942
whats the one all the way on the left for. it really dosent look like itd be usefull
Commented 18 years ago2005-04-23 16:04:49 UTC Comment #6969
8 wedges turned ate different angles/orientations
4 spikes
1 useles tetraragon in the middle turned Z 45?

The outer 4 wedges + the spikes together form a simple some or anything with a rounded edge you'd like to make. I've used it on door handles, simple domes, hatches, etc.

You must log in to post a comment. You can login or register a new account.