Moving sign example

Half-Life HL
Moving sign example by Ansith
Posted 18 years ago2005-12-16 09:46:34 UTC • Examples • Half-Life
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Name
Moving sign example
By
Ansith Ansith
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
18 years ago2005-12-16 09:46:34 UTC
Updated
18 years ago2005-12-17 00:21:22 UTC
Views
4204
Downloads
952
Comments
17
Rating
4.00 (1)
full star full star full star full star empty star Download (8.54kb)

An example on how to make a moving sign using a func_train.I fixed the texturing problems I'd been getting with it an the missplaced path_corner.

17 Comments

Commented 18 years ago2005-12-16 09:57:32 UTC Comment #10076
Jolly good, now I can see what you ment. Add a screeni though.
Commented 18 years ago2005-12-16 10:06:03 UTC Comment #10078
Yes, please add a screenshot, this is not the unfinished vault.
Commented 18 years ago2005-12-16 10:09:17 UTC Comment #10079
The reason i dident get a screenshot is because some of the textures get stuffed in game because of some of my lights. So its kind of no point if it looks really bad but it still works.

Fixed the problems there were and added a screenshot. :D
Commented 18 years ago2005-12-17 08:55:04 UTC Comment #10087
I finally managed to finish my flip sign in my tecnic and it pwns. :P
Commented 18 years ago2005-12-17 11:55:05 UTC Comment #10088
cool... good use of entities. not really useful... although good for adding detail and uniqueness to a map. nic3!
Commented 18 years ago2005-12-17 12:30:16 UTC Comment #10089
Hmm.. Not bad.. Pretty easy to make, though.. :)
Commented 18 years ago2005-12-17 23:30:57 UTC Comment #10094
Thanks all for the good comments everyone, but i have to ask comment from 3 people and only 2 downloads ?
Commented 18 years ago2005-12-18 06:52:36 UTC Comment #10096
There, now it works.
Commented 18 years ago2005-12-18 10:02:58 UTC Comment #10097
It would be cool if you had triangels, with a peice of a signe on every face.
So, you would spin them like, every tenth second so they would show next side,, and so on..
Commented 18 years ago2005-12-18 15:40:09 UTC Comment #10119
Good example for the newer mappers Ansith. although, if you already knew the basics behind how they spin, im sure you can do it without having to see the example.
Commented 18 years ago2005-12-19 00:50:17 UTC Comment #10127
what do you mean like the spining ones in HL?

Anyway i just wanted to do this one becauce i see signs that do this same kind of thing all the time.
Commented 18 years ago2005-12-19 08:30:25 UTC Comment #10128
Opps, forgot what madcow said
Commented 18 years ago2006-01-02 02:25:06 UTC Comment #10325
Neat Idea! I'm stealing it!!!

You might fix the lighting and remove fix the problem where you can see the "aaa trigger" brush.

Was this done in HL1, or was that a rotating sign/muliptle rotating signs?

Everything else aside, it's a sound, simple, excellent concept.

Nice job!
Commented 18 years ago2006-01-02 02:26:28 UTC Comment #10326
Oh yeah to clarify, by lighing, I meant the super dark--black actually--upper portion of the sign which RAD isn't radding...

<rowleybob prays to the gods for map comment edit>
Commented 18 years ago2006-01-02 08:59:34 UTC Comment #10333
That was fixed in the update I think
Commented 18 years ago2006-02-10 16:41:07 UTC Comment #10844
finally, i never could think about how this was done. I thought it was done with doors or something.

THANKS!
Commented 18 years ago2006-03-17 10:52:23 UTC Comment #11283
Wow! :D

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