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Justice

Map Vault > Completed Maps

map screenshot

star star star star star
(1 votes)

[More Screenshots]

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By satchmo (See more)
21st December, 2005

Counter-Strike: Source
Hosted Externally - BSP
2313 views
1044 downloads
8 comments

Last edited: Never

download

Terrorists have taken four law clerks hostage at the county courthouse. They demand President Bush to resign immediately, or they will kill the hostages.

A frantic judge managed to call the FBI and the SWAT team has arrived to save the hostages.

This map is based at the same location as the bomb defusion map.

Comments

avatar Elon Yariv says: 21st December 2005, 12:23 PM
Hmm... how many versions does this map has, satchmo? I think you should map something else.
avatar satchmo says: 21st December 2005, 13:20 PM
I know, I want to break the world record for recycling the same map over and over again.

I don't think anyone can beat me at this point.
avatar Seventh-Monkey says: 21st December 2005, 13:42 PM
Heaven for those who love the architecture, at least.

I certainly hope you've won :D.
avatar Xyos212 says: star star star star 15th February 2006, 16:12 PM
Very nice architecture, and lighting. I found some problems though. Take a look here:
http://img116.imageshack.us/img116/7020/uneven6pe
.jpg

http://img116.imageshack.us/img116/5089/bune0tc.j
pg

Also, I would use displacement on the skybox mountains to get them to look more real, and maybe not see as much empty space outside the map. Also, align the window textures with the window. Most of them are misaligned looking bad. Other then those small things, its a 4 star map dawg!!! :)
avatar satchmo says: 15th February 2006, 19:03 PM
Thanks, Xyos212.

In the first screenshot, the elevated grass brush was intentionally made like that.

But the levitating brush is unintentional. I didn't notice it until you pointed it out to me.

Those mountains in the skybox *are* made from displacement, but I kept the power to 2 to keep the framerates high. It's a compromise between aesthetics and performance.

This map is out for a while already, so I am not going to recompile it. Otherwise, people will have problem with compatibility issues on pub servers.

I do, however, appreciate you taking the time to take this map for a spin and providing feedback.

If you haven't played the HL2SP version of Justice, definitely try it out.
avatar Xyos212 says: 15th February 2006, 21:07 PM
I like the rooms inside too, they look very authentic :) BTW, which sky did you use? I really like the lighting in that level outside :)
avatar Xyos212 says: 25th April 2006, 23:34 PM
I was playing through this map again for fun and noticed some of the fade in fade out values of some of the desks on the courtroom are too low. You can see it fade out.

BTW great map (Again) :)
avatar satchmo says: 25th April 2006, 23:56 PM
I found out about those too, but it was already months after I initially released the map.

Can you believe it's been almost two years since I made this map? I finished this map even before I finished playing HL2 itself (I got as far as "Route Kanal" when I completed this map).
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