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HL2 flare sequence for HL1

Map Vault > Example Maps

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By srry (See more)
4th February, 2006

Half-Life
71.14KB - Nothing included
2226 views
740 downloads
6 comments

Last edited: 5th February, 2006

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Remember in Nova Prospect, when the lights are turned off, and then the combine throw those neat-o red flares out? This shows you how to do it for Half-Life 1.

There might actually be a better way of doing this, but I don't know about it. Oh, and, I wrote the tutorial at like 4:00 in the morning, so it might be a little confusing.

Comments

avatar rowleybob says: 5th February 2006, 01:56 AM
http://ipa.buffalostate.edu/~rowleybob/error4.JPG
avatar srry says: 5th February 2006, 09:25 AM
Dangit, I swore I'd avoid all those embarrasing mistakes on my first example map! It should be fixed now.
avatar rowleybob says: 7th February 2006, 00:52 AM
Works now! Dun worry about it too much, happens constantly ;)

Pretty neat stuff--flare effect looks great imo--, though I never saw the original scene you're trying to emualte.

The only things I can think to possibly improve it would be to perhaps make the flares a bit bigger, and possibly add a smoke sprite for each flare.

Good job!
avatar srry says: 7th February 2006, 05:17 AM
Well, in the original, there isn't any smoke. It's not really a flare, in the usual sense, but more like a Combine version of those glow stick things, except it's a lot brighter. I don't know if there's any real-life counterpart, so I just called it a flare.
avatar FresheD says: 27th March 2006, 13:10 PM
I only need 1 word for this, it goes something like this: AWESOME!
avatar espen180 says: 20th November 2006, 03:07 AM
They aren't exactly HL2 flares, those were a little darker, but close enough!

They look great being in hl though. Keep up the good work.

Now make heat disortion for hl1 ^^
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