Compo 20 - Locked In

Half-Life HL
Compo 20 - Locked In by Sajo
Posted 17 years ago2006-05-12 11:52:15 UTC • Completed • Half-Life
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Name
Compo 20 - Locked In
By
Sajo Sajo
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
17 years ago2006-05-12 11:52:15 UTC
Updated
17 years ago2006-05-12 11:52:15 UTC
Views
6779
Downloads
1410
Comments
10
Rating
3.75 (4)
Reviews
0
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This is my compo20 entry.
I used mostly horror effects and
didnt allow much destructification.
Anyway, I had fun making this map.
And thats what makes it valuable to upload it in the map vault.

10 Comments

Commented 17 years ago2006-05-12 12:00:03 UTC Comment #11790
This has some REALLY cool effects.. Really, really well made effects. Very FEAR-esque. But the aim of the compo was to have a post-disaster version of the base map, and lack of noticable destructification really ruins it for me...

I wont rate because i'm not sure what i thought... Effects were awsome...

But it was just like you'd made effects and stuck them in Kasperg's map.

Hard to explain how i feel about this
Commented 17 years ago2006-05-12 12:02:03 UTC Comment #11791
haha, awsome.. I liked the way you coordinated this entry.. plus with my key-binding to always walk, I slowly walfked through it, and it was great.. Loved the camera effects...
Commented 17 years ago2006-05-12 13:36:36 UTC Comment #11801
I liked it. The atmosphere was nice and the camera effects were superb, combined with the quick fades and sounds it looked amazing. The exploding generator-thingies were a good addition, aswell.

I loved the hung scientist, heh.

But, it really does deviate from the competition goal - nothing was destructified. I'm going to rate it as a standalone map, having nothing to do with the competition.

One thing you could change would be the lighting - it was very contrasty, made it hard to see some places, IE one spot was completely black and the area next to it flooded with light.
3 stars. Nice work.
Commented 17 years ago2006-05-12 13:38:25 UTC Comment #11803
ERROR: Bad surface extents 320/0

Help?
Commented 17 years ago2006-05-12 13:39:06 UTC Comment #11804
That's strange. Such errors generally only occur when compiling, afaik... What video mode are you running?
Commented 17 years ago2006-05-12 13:48:07 UTC Comment #11807
Ah, ok, for some reason it was running in software mode.

Creeeepy...
Commented 17 years ago2006-05-12 16:45:07 UTC Comment #11813
++Superb cutscent/clairvoyant concept, and superbly implemented! Kudos/points for origniality :P!

++Excellent use of sprites/lighting to achieve beautiful vistas. Very subtle, beautiful work.

++Great ambience.

++Great Destructification where you could find it. Besides some of the vistas like the steam/fire venting, the fire door looked great too. The sprite/lighting by the skeleton at the end looked amazing too!

Other debris and destruction you had was also nice, you just needed more imo.

Excellent work!
Commented 17 years ago2006-05-14 05:25:24 UTC Comment #11829
Great work, it was really scary...too bad, that it's so short!
Commented 17 years ago2006-05-14 17:09:41 UTC Comment #11849
I liked this map. Great ambience! Good use of sounds also, I was spooked while making my way through. I really liked the clairvoyant camera work. I liked the sprite/laser circle too. Good work.
Commented 17 years ago2006-05-16 14:34:09 UTC Comment #11902
Thanks for the good comments :)

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