Dawn of Terror

Half-Life 2 HL2
Dawn of Terror by IMUS
Posted 17 years ago2006-08-04 19:51:11 UTC • Completed • Half-Life 2
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Name
Dawn of Terror
By
IMUS IMUS
Type
Map
Engine
Source
Game
Half-Life 2
Category
Completed
Included
BSP
Created
17 years ago2006-08-04 19:51:11 UTC
Updated
17 years ago2006-08-07 19:32:30 UTC
Views
5680
Downloads
1544
Comments
4
Rating
3.00 (1)
Reviews
0
full star full star full star empty star empty star Download (Hosted Externally)

A HL2 Single Player Map by IMUS
Agent Freeman is once again sent out and this time to check out a murder scene. It is said that a calm killer is on the loose and has claimed the lives of seven people. You arrive on the Massadome Island to find out what happened. Update should have materials included.

type "map terror2" in console Enjoy.

Mirror A
Mirror B

4 Comments

Commented 17 years ago2006-08-07 11:21:27 UTC Comment #12779
Seems that there are a lot of missing textures:

"materials//cncr04s/wood/Manorwood2.vtf": can't be found on disk
"materials//cncr04sp3/carpet/bcarpet2hall.vtf": can't be found on disk
"materials//cncr04s/wood/frenchfloor_wood1.vtf": can't be found on disk
"materials//cncr04s/metalpanel/brassframe.vtf": can't be found on disk
"materials//cncr04s/brick/cobblestone2.vtf": can't be found on disk
"materials//cncr04s/wood/subfloor1.vtf": can't be found on disk
"materials//cncr04s/wood/Manorwood1.vtf": can't be found on disk
"materials//cncr04sp3/wood/bark1.vtf": can't be found on disk
"materials//cncr04sp3/concretetypes/d_mural1.vtf": can't be found on disk
"materials//cncr04s/rock/cistone1drk.vtf": can't be found on disk
"materials//cncr04s/metalpanel/blackframe.vtf": can't be found on disk
"materials//cncr04s/metalpanel/blueframe.vtf": can't be found on disk
"materials//cncr04s/woodsolid/doorold_1a.vtf": can't be found on disk
"materials//cncr04s/wood/manor_woodfloor.vtf": can't be found on disk
"materials//cncr04s/wood/interior_door1.vtf": can't be found on disk
"materials//cncr04s/woodsolid/door_offwhite2.vtf": can't be found on disk

I guess it's all in here: http://www.vgpro.com/find/author/cncr04s.com but it would have been good for you to have included it.
Commented 17 years ago2006-08-07 11:29:37 UTC Comment #12780
OK, just played it, here is my review.

It was alright. The mapping was not that great, as well as the texture choices. The custom materials were not included, so there was ALOT of pink and black checkers all around. (USE PAKRAT TO ZIP MATERIALS INTO A BSP)

I think the piano was a custom model, it was ok. Looked like someone used materials from HL2 and then applied them to the model for its skin....

The transition in the beginning from water to skybox was horrible. The 3D skybox to world transition was VERY noticable.

Rooms were too plain, and too bland. Materials were misaligned, and inappropriate. There was a pipe metal material used for stairs.....

As for the single player experience:

There was about 8 or 9 enemies. Fighting them was not fun at all. headcrabs, and 3 fast zombies.....

Plus the Gman sitting outside would be attacked by a fast zombie. Hes invincible, so he wont die........

There was no puzzles, nothing clever, and the hatch that was supposed to break to the basement glitched.......

The lightning and sounds were good, as well as music. I liked the end too, but you can still fire as you watch Gman....

Also, the outside was wayy to low FPS for what was being rendered. And its not my computer (GeForce 6800 256 DDR, 2 Gig RAM, CPU 2.93 GHz)

I give it a 2.6, but Ill make it a three for the rating.
Commented 17 years ago2006-08-07 19:34:28 UTC Comment #12781
Ok so I updated fixing textures and stuff. I also used a newer version of pakrat to include material so everything should be there.
Commented 17 years ago2006-08-07 20:32:40 UTC Comment #12782
Textures still missing :(

When using Pakrat, make sure to load the BSP, scan, add the found files, go to File, save BSP, overwrite the old one. Then delete the mapname.BAK file. Save the BSP. THats it.

Also I should also mention cut back on skybox fog and intensity. CHange fade in distance by 1/3 maybe. I cant even see the mountains. Also lighten up the purple a bit.

Also, maybe set up a bunch of area portals and occulders outside to stop too much geometry thats not visible from being drawn to cutback on the FPS outside.

PM me when you update the map again. I would like to see the custom materials :)

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