Pickup Pistol

Counter-Strike CS
Pickup Pistol by rowleybob
Posted 17 years ago2006-08-21 00:53:28 UTC • Examples • Counter-Strike
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Name
Pickup Pistol
By
rowleybob rowleybob
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Examples
Included
BSP, RMF/VMF
Created
17 years ago2006-08-21 00:53:28 UTC
Updated
17 years ago2006-12-09 13:30:41 UTC
Views
4402
Downloads
1071
Comments
6
Download

Shows how to allow for "picking up" weapons that
are not included as armory_entitys for CS.

This example uses the following entities:
cycler_sprite
env_render
game_player_equip
trigger_once

This example demonstrates using the five-seven, but this method will work for any weapon, including the FAMAS, Israeli Galil, or anything else.

6 Comments

Commented 17 years ago2006-08-23 14:41:46 UTC Comment #12886
:) helpful
Commented 17 years ago2006-10-13 10:47:29 UTC Comment #13167
is it for cs or hl
Commented 17 years ago2006-10-15 20:10:34 UTC Comment #13179
Nice call! Fixed! <changed tag to CS>
Commented 17 years ago2006-11-04 06:43:25 UTC Comment #13421
nice one ^_^ thats a pretty good idea
trigger_once can be re-used in the next round right?
Commented 17 years ago2006-11-04 18:42:37 UTC Comment #13424
I think so, but I've not done it! :)
Commented 17 years ago2006-11-18 11:22:35 UTC Comment #13475
oh becuse i tried on half life and i got a bunch of cant find files error

trying it in cs now

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