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Map Vault > Completed Maps

map screenshot

Ratings Disabled

[More Screenshots]

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By satchmo (See more)
16th September, 2006

Counter-Strike: Source
379.51KB - BSP
2029 views
596 downloads
11 comments

Last edited: 17th September, 2006

download

A shameless marketing ploy...yes.

It's improved now with the following changes:
- ground surface improved
- additional architectural design
- env_sun added
- vertical gameplay added using ladders
- semi-transparent shields added

-----
www.gamingparents.org

Comments

avatar Habboi says: 16th September 2006, 09:01 AM
Satchmo! Shame on you ;)
The least you could do was add a 3D Skybox and not box it out...

Mind you the text is pretty well made and the advertising works on me...:S
avatar Ghull says: 16th September 2006, 09:08 AM
i like the ideea
avatar Kasperg says: 16th September 2006, 09:27 AM
You could have lowered the lightmap grid in the floor! :D :D :D
avatar satchmo says: 16th September 2006, 09:39 AM
Yeah...I could've, should've, might've done a lot of other things with this map. But anything else just detracts from the message that I'm getting across. ;)
avatar Rimrook says: 16th September 2006, 11:47 AM
I say make it the prettiest map you can get and leave the text in there. That would be alot more appealing and get you alot more publicity.

that's how i do it.
avatar davideo59 says: 16th September 2006, 17:56 PM
It works but its negative publicity! People will get in the game and go "WOW ALL IT SAYS IS GAMING PARENTS LAME", but, at least they will get the point!
avatar satchmo says: 17th September 2006, 00:41 AM
Thanks. I'm considering a second version of this map.

I'll keep you guys posted.
avatar satchmo says: 17th September 2006, 02:15 AM
I'm planning to add a 3D skybox to the next version, and I've already added vertical gameplay by allowing the players to get on top of the letters via ladders.

I also added some divisions using non-breakable glasses so the opponents can occasionally see each other but not having the ability to shoot at each other.

For some reason, I cannot increase the lightmap density of my displacement surface. Whenever I change it, it always returns to the value "17".
avatar Kampy says: 17th September 2006, 07:17 AM
omg please dont make a second version of this
avatar Kasperg says: 17th September 2006, 07:39 AM
There's a bug with the displacement's lightmap grid. I've had to delete and recreate some of them in my current source map :(
avatar satchmo says: 17th September 2006, 11:19 AM
Don't pass any judgment unless you've played this map. It's actually pretty fun.
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