de_gp2

Counter-Strike: Source CSS
de_gp2 by satchmo
Posted 17 years ago2006-09-16 05:16:17 UTC • Completed • Counter-Strike: Source
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Name
de_gp2
By
satchmo satchmo
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Completed
Included
BSP
Created
17 years ago2006-09-16 05:16:17 UTC
Updated
17 years ago2006-09-17 10:17:15 UTC
Views
2977
Downloads
902
Comments
11
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A shameless marketing ploy...yes.

It's improved now with the following changes:
  • ground surface improved
  • additional architectural design
  • env_sun added
  • vertical gameplay added using ladders
  • semi-transparent shields added

www.gamingparents.org

11 Comments

Commented 17 years ago2006-09-16 08:01:24 UTC Comment #12997
Satchmo! Shame on you ;)
The least you could do was add a 3D Skybox and not box it out...

Mind you the text is pretty well made and the advertising works on me...:S
Commented 17 years ago2006-09-16 08:08:37 UTC Comment #12998
i like the ideea
Commented 17 years ago2006-09-16 08:27:03 UTC Comment #12999
You could have lowered the lightmap grid in the floor! :D :D :D
Commented 17 years ago2006-09-16 08:39:37 UTC Comment #13000
Yeah...I could've, should've, might've done a lot of other things with this map. But anything else just detracts from the message that I'm getting across. ;)
Commented 17 years ago2006-09-16 10:47:19 UTC Comment #13002
I say make it the prettiest map you can get and leave the text in there. That would be alot more appealing and get you alot more publicity.

that's how i do it.
Commented 17 years ago2006-09-16 16:56:10 UTC Comment #13004
It works but its negative publicity! People will get in the game and go "WOW ALL IT SAYS IS GAMING PARENTS LAME", but, at least they will get the point!
Commented 17 years ago2006-09-16 23:41:40 UTC Comment #13005
Thanks. I'm considering a second version of this map.

I'll keep you guys posted.
Commented 17 years ago2006-09-17 01:15:53 UTC Comment #13006
I'm planning to add a 3D skybox to the next version, and I've already added vertical gameplay by allowing the players to get on top of the letters via ladders.

I also added some divisions using non-breakable glasses so the opponents can occasionally see each other but not having the ability to shoot at each other.

For some reason, I cannot increase the lightmap density of my displacement surface. Whenever I change it, it always returns to the value "17".
Commented 17 years ago2006-09-17 06:17:41 UTC Comment #13007
omg please dont make a second version of this
Commented 17 years ago2006-09-17 06:39:56 UTC Comment #13008
There's a bug with the displacement's lightmap grid. I've had to delete and recreate some of them in my current source map :(
Commented 17 years ago2006-09-17 10:19:17 UTC Comment #13009
Don't pass any judgment unless you've played this map. It's actually pretty fun.

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