cs_castlefight

Counter-Strike CS
cs_castlefight by Crazylikeafox
Posted 17 years ago2006-09-26 17:38:53 UTC • Completed • Counter-Strike
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Name
cs_castlefight
By
Crazylikeafox Crazylikeafox
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2006-09-26 17:38:53 UTC
Updated
17 years ago2006-09-26 17:38:53 UTC
Views
1775
Downloads
597
Comments
16
Reviews
0
Download (95.09kb)

my first map...i know its bad but i would be grateful if you downloaded it and tried it!

16 Comments

Commented 17 years ago2006-09-26 19:15:55 UTC Comment #13041
At least make it so it's not full-bright.
Commented 17 years ago2006-09-26 22:13:54 UTC Comment #13042
first, never say "i know its bad" that might lead some people away from dl'ing it

for a first map you used a variety of things

archs
doors
water
wedges
clipped area

i thought that was good... rather than the aaatrigger box with a light in spawn which many people start out with (unless u did that and just didnt upload that map)

anyway...

the items i suggest improving on are

fullbright
vary your architecture its very blocky (i no its ur first map but im just saying)
i dont think that tank fits in with the castle theme at all

keep mapping you have a lot of potential
Commented 17 years ago2006-09-27 08:54:20 UTC Comment #13043
It is rather good for a first map, indeed!

The biggest flaw, i think, is of course the full-bright. Add lights, run RAD.

The textures are repetative, but suit the theme, and there are some nice examples of non-blocky brushwork.. (some.)

I make a point not to rate first maps, but if i was going to, this would get 3 stars. Good work, now map something amazing :)
Commented 17 years ago2006-09-27 20:23:59 UTC Comment #13045
thanks guys your the best, I'm working on a new map that i'm gonna put a lot more effort into..

oh and the reason i used full bright was because whenever i add lights to a map there's always dark areas and i absolutely HATE it! its just some weird thing about me but I'm like...obsessive compulsive with this stuff but my next map will not have full bright
Commented 17 years ago2006-09-27 23:24:31 UTC Comment #13046
I understand. I've this hate too ^^. My first map was very much horrible than this map.
Commented 17 years ago2006-09-28 18:25:56 UTC Comment #13048
Full-bright is not an option. It's a mistake.
Commented 17 years ago2006-09-28 20:35:59 UTC Comment #13049
no....I'm actually positive it was my option...
Commented 17 years ago2006-09-29 17:20:19 UTC Comment #13050
crazylikeafox use a light_environment with outdoor maps not light... just stick it halfway through the sky brush
Commented 17 years ago2006-09-29 17:27:22 UTC Comment #13051
I cant believe you uploaded a map which is not fully compiled. this shouldnt be in completed maps.
Commented 17 years ago2006-09-30 01:55:22 UTC Comment #13053
Get over it, people need to accept beginner maps, because we've ALL been there.
Commented 17 years ago2006-10-01 01:06:54 UTC Comment #13057
"crazylikeafox use a light_environment with outdoor maps not light... just stick it halfway through the sky brush"

That may be kinda confusing.. A better way of putting it is 'Place your light_environment a little below your top sky brush.'

I'll also say that even though I havent played it, for your first map it doesn't look that bad but having it be fullbright just makes you look lazy to some people :(
Commented 17 years ago2006-10-01 01:34:29 UTC Comment #13058
it doesnt matter where you put your light_environment. It'll always cast from the SKY texture.
Commented 17 years ago2006-10-02 06:12:41 UTC Comment #13063
what do you mean not fully compiled kampy?is it the full bright? if so then im not lazy just a perfectionist, but if you guys want me to so bad then ill upload one thats not full bright sheeze!
Commented 17 years ago2006-10-07 12:14:58 UTC Comment #13106
Dont bother. They are saying it becuase its very important from a mapper point of view. a nice first map btw, i like the fountain.
Commented 17 years ago2006-10-19 01:23:05 UTC Comment #13199
A brilliant first map!

Try to add lights to the next one tho (my first couple maps were fullbright too)!!...I'd recommend the textlights tutorial, here:

https://twhl.info/wiki/page/Tutorial%3A_Texture_Lighting

Atom's tutorial on lighting is also pretty good:

Tutorial: Light
Commented 17 years ago2006-10-22 16:42:44 UTC Comment #13297
thanks man, why oh why didnt i back up my rmf's!! :(

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