cs_secretwarehouse

Counter-Strike CS
cs_secretwarehouse by kiLLjoy
Posted 17 years ago2006-12-08 02:49:47 UTC • Unfinished • Counter-Strike
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Name
cs_secretwarehouse
By
kiLLjoy kiLLjoy
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Unfinished
Included
BSP, RMF/VMF
Created
17 years ago2006-12-08 02:49:47 UTC
Updated
17 years ago2006-12-12 00:46:56 UTC
Views
2700
Downloads
603
Comments
8
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This is my first map so please be kind :) . Its not finished and im going to add another way to get to the spawns other than the tiny little grate, or else it would just be stupid. Theres one problem, if i press the light switch it dissapears and when i press it again it comes back, any help??

Remember to shoot the grate and please tell me if i zipped it right.

Requirements:

aes.wad (comes with .zip | goes in cstrike folder)

8 Comments

Commented 17 years ago2006-12-08 04:00:59 UTC Comment #13631
To make the button not "dissapear" go into the "Flags" part and tick "Do Not Move". :)

It looks alright for a first map.
Commented 17 years ago2006-12-08 05:00:24 UTC Comment #13634
ok thanx :) lol @ my spelling.
Commented 17 years ago2006-12-08 22:04:16 UTC Comment #13639
its great, keep up the good work.
Commented 17 years ago2006-12-11 01:55:05 UTC Comment #13651
woops sry

ill add it to the zip now and upload it again
Commented 17 years ago2006-12-11 01:58:57 UTC Comment #13652
there added it, tell me if it works now ;) . and thx for the comment deezel
Commented 17 years ago2006-12-11 07:54:56 UTC Comment #13655
A nice beginners map!

Brushwork looks fine throughout, and you even added lights--My first few maps had none! :)

Your texture alignment/application/choice is something else though :) Try aligning stuff better and use differnt ones for the outside walls and the roof.

Texturing is a little weird at first--I still dont really understand "face" or "world" lol, but you get better the more you use it. A couple of tips I can think of:

?when scaling the texture, set the x and y values--under the Face Properties window(shift-a)--to what is listed under "Size". (also in face properties.) In most all cases, the size is also the intended scale for the texture.

?Use the "Justify" buttons also under face properties. They are very useful, and will make your texturing life much easier. For the most part, don't use the "fit" button until you know more what you're doing.

?If a texture looks funny, even after all this stuff, try checking the "Face" box for the heck of it. Sometimes that's all you have to do, but I must admit, I dunno why.

?Clicking the "Hide Mask" button makes darker textures easier to see. Use the mask to make bright textures easier to see.

?If you like the way the texturing on one wall looks and you want to transplant those exact settings to another wall: select the texture and while holding the ALT button down, RIGHT-CLICK the wall you want to look the same.

Once again, the more you play around with these options, the better you'll get. Don't be afraid to try new stuff... it could make your mapping life much easier :)
Commented 17 years ago2006-12-11 20:14:57 UTC Comment #13664
thanx heaps for the tips :), yer ive never been very good at texturing, even with jedi academy :( but ill follow ur tips and ill also try to find some good texturing tutorials so i can try to understand what im doing more :)

thanks once again :)

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