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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

[BMHL entry] You failed.

Map Vault > Completed Maps

map screenshot

star star star star star
(9 votes)

[More Screenshots]

Avatar

By ZombieLoffe (See more)
22nd December, 2006

Half-Life
99.66KB - RMF, BSP
3618 views
1008 downloads
16 comments

Last edited: 4th January, 2010

download

Entry for Mini-Compo : Complex Door, in this thread:
http://twhl.co.za/forums.php?pg=9&action=viewthre
ad&id=11942

Here's a fullscreen screenshot:
http://m0px.net/zl/door.jpg

About the name, I don't know... you'll see on the end of the map.
This isn't really a finished, full-fledged map, I just finished it in a hurry to get the brushwork Mini-compo to close (last entry) - I hope that explains the un-optimisation, like not NULLed walls, no func_walls, etc. I figured since the R_speeds don't go above 400 anyway, why bother? Anyway, enjoy.

Comments

avatar Daubster says: star star star star 22nd December 2006, 11:53 AM
Hahahahah!

The ending was awesome.. :D



The door wasn't that bad either. I liked the lasers turning off one-by-one. The rotating locks were a bit too slow, though.

It also lacked more detailed stuff.



Still -geat stuff. Add a sky outside and you've got yourself a great map.
avatar The Mad Carrot says: star star star star 22nd December 2006, 16:26 PM
W00t! Very neat. :D
avatar rowleybob says: star star star star star 22nd December 2006, 21:49 PM
LOL very nice!

Like Daubster's you had some excellent sprite/env_beam and sound effects, timed perfectly with there execution. You actually used a func_door_rotating, which I though more of the entrants would have taken advantage of.

The displacement-like terrain was also very nice outside the door.
(lol btw I never saw anyone texture the outside of their level with {blue before!--quite unique :)

The door(s) itself were also pretty good, and good use of the aformentioned rotating entity. The last stage of the door would have looked nicer with some different texturing, but whateva.

The ending had a nice twist, also like Daub's... I lol'd :P

Great work, and another--and final--perfect entry for the compo.
*****
avatar SpaG says: star star star star star 23rd December 2006, 09:35 AM
I liked the door sequence and especially the ending :D
avatar Athlete says: star star star star star 27th January 2007, 14:05 PM
Nice map.
avatar srry says: 28th January 2007, 19:27 PM
It's not fair. I won the minicompo, but you still get higher ratings. D:
avatar ZombieLoffe says: 29th January 2007, 12:01 PM
I have no clue why people keep rating this 5, it's a piece of shit.
avatar Sajo says: star star star 29th January 2007, 16:52 PM
At last...I wanted to rate this 3 from the beginning but though it would be wrong or something I was missing? First of all, creativity could have been better. I mean... whats so special about this door? Lasers? How creative is that.. The ending wasnt logical at all. I fail? failed doing what? walking through the corridor? There was a wall anyway..how far could I just go. However, I liked the outside look of the door and also the medium architecture at the outside. It looks like you finished in a hurry so.. could have been a hell lot better.
avatar srry says: star star star star 30th January 2007, 01:00 AM
Okay, so I just played this, and decided it wasn't all that bad. The steam was used to good effect (I really wished I had done something like that with mine), and there were plenty of door mechanisms to keep it interesting. You also used plenty of ambient noise, which I didn't put much thought into in mine. The ending wasn't really funny, but it was kind of unexpected, so I liked it.

However, I couldn't help but think that the lasers were a complete rip-off of my entry (if slightly better made), and the brushwork was pretty blocky and undetailed, too.

There was also one small thing that I forgot to mention, that made me think about how glitches can really be used to make special effects. I'm talking about that little light over the button, and how you didn't turn it into a func_wall, so it actually looks like it's casting the type of sharp lighting you see in newer games like Doom 3. Kinda neat, even if it was unintentional.

So I'd say this deserves 3.5 stars, but I'll round it up to 4, just to make you happy.
avatar JeffMOD says: 7th April 2009, 21:23 PM
I want to download this, but the link is broken. I hope this is set to send you a PM, just fix the link and PM me please. I want to experience it!
avatar ZombieLoffe says: 17th August 2009, 08:07 AM
Ack, I wish I had this. If anyone still has the BSP, feel free to upload it somewhere.
avatar mycokerewards says: 1st January 2010, 19:42 PM
http://www.filefront.com/15267737/you%20failed%20
-%20by%20zombieloffe.zip
avatar ZombieLoffe says: 4th January 2010, 18:09 PM
Wow, awesome. Thanks. Fixed the download link, courtesy of mycokerewards.
avatar Dimbeak says: 2nd April 2011, 02:07 AM
NOU
avatar Stojke says: star star star star star 22nd April 2011, 21:20 PM
Tried it, really cool!
avatar Dimbeak says: star star star star star 29th June 2011, 22:01 PM
yesh.
I can't believe I failed.
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