Sinking

Half-Life: Deathmatch HLDM
Sinking by hlife_hotdog
Posted 17 years ago2007-01-11 22:52:31 UTC • Completed • Half-Life: Deathmatch
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Name
Sinking
By
hlife_hotdog hlife_hotdog
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
17 years ago2007-01-11 22:52:31 UTC
Updated
17 years ago2007-01-11 22:52:31 UTC
Views
2529
Downloads
848
Comments
6
Rating
3.50 (2)
Reviews
0
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In a recent forum discussion, I explained that you can place func_water entities in the void. Here is the map I was talking about. Not my best but I will admit, the anticipation of the water slowly flooding the level makes you feel really good.

6 Comments

Commented 17 years ago2007-01-12 17:18:28 UTC Comment #13977
Missing sprites/rain.spr.
Commented 17 years ago2007-01-12 18:15:57 UTC Comment #13978
Same here
Commented 17 years ago2007-01-12 18:24:13 UTC Comment #13979
I played the map only because i put in a sprite that hade the name rain in it. I thought it was a pretty good map. I had alot of realisum in it. I liked the map.
Commented 17 years ago2007-01-13 03:08:40 UTC Comment #13981
https://sites.google.com/site/rowleybob/error_sinking.jpg
Please pm me when you update so I can check it out!!1 :)
Commented 17 years ago2007-01-13 08:18:20 UTC Comment #13982
Till I fix this, just use a glow sprite and rename it. If you have spirit, use its rain sprite. Sorry all, I'll fix this as soon as I can.
Commented 2 years ago2022-02-09 20:07:41 UTC Comment #104099
I like maps that change as you play them. It doesn't work as an actual map that you play as it's mostly a circular layout plus a dark room. But I love the concept! And nice chairs

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