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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Dodge Viper

Map Vault > Completed Maps

map screenshot

star star star star star
(9 votes)

[More Screenshots]


By Soup Miner (See more)
15th February, 2007

258.96KB - RMF, BSP

Last edited: 15th February, 2007


My entry for Mini Compo #10
812 solids. Take you're time looking at this one, there's a lot of small details.
Sorry, there's no interactivity with this one. I focused soley on what the compo was for, advanced brushwork.
Note: Some extremely tiny faces were discarded when the map compiled, it doesn't affect the general look of the car, but if you are looking carefully you'll definitely see them.
Also, I know it's too wide, but I only noticed after it was too late. At most angles it's obscene width isn't too noticeable, though(only if you are looking at it from a bird's eye view). Whatever, it still looks amazing :)


avatar saw1833 says: star star star star star 15th February 2007, 00:58 AM
Tis rocks. It's got side mirrors!
avatar rowleybob says: star star star star star 15th February 2007, 01:17 AM
ZOMG. After taking a very brief look at this, some preliminary impressions:

++On the whole, the most detailed contours of any entry yet. My favourites were the various intake/exhaust vents, the grill, THE RIMS! and the beautifully contoured windshield :o

++Nice custom textures and interior detailing--suprisingly similar to Tetsu0's, but probably done a wee-bit cleaner than his. The color you chose for the paint is definitely nice and sharp.


Your entry lacked interactivity and use of any sounds, which isn't the main focus of the compo, but it would have been nice of course! :)

The scale is wide and a a bit flattened--as you warned us--, but surprisingly, it doesn't detract from the overall impression from most angles. A couple simple things you could do to artifically mask this a bit, without majorly redisigning the whole thing:

? The wheels look spectularly good, but they are WAY too narrow--see pizza cutters!. I'd widen at least 2-3 times theire current width, or more.

? Like Kasperg did--except the opposite--, you might raise the car up on an invisible--or visible even--platform to artifically make it look taller.

There's probably some other simple tricks you could do to spoof the scale a bit, but I can't think of any atm. Even rescaling in the time you have left may not be as hard as you might think--you have nothing to lose as long as the original entry is backed up.

Anyway, Another spectacular entry. I'm SO glad you stuck it out and sumitted an entry for this one... Welcome Back! :)

avatar Kasperg says: 15th February 2007, 05:03 AM
Cooool. There were some very nice 3D details on the car surface which seem very hard to make. 812 solids should actually be consider a level higher than advanced! (my car had roughly 500-600 solids)
Besides the scale, the only thing I miss is the white stripes these cars usually have on the outside. I think they would make the curved surfaces more visible (some polygons are kind of visually lost because of the uniform texturing)

Two thumbs up!
avatar Tetsu0 says: star star star star star 15th February 2007, 11:06 AM
This is great!!
I love the hood, the side vents, the back of the car is superb as well.
The scale is off, but i really wish it wasn't. It's such a good looking car.
GREAT work.

avatar Elon Yariv says: star star star star star 15th February 2007, 18:49 PM
This makes a low poly model but a very high poly world brush. Hardly ran on my mechine, but that doesn't say alot.

Nice work.
avatar Caboose says: star star star star star 17th February 2007, 15:16 PM
If you don't win, I'm punching the judge in the face.
avatar Soup Miner says: 17th February 2007, 17:23 PM
Glad to hear it :)
avatar LCP says: star star star star star 18th February 2007, 19:02 PM
not late at all to fix it if its too wide
avatar Striker says: star star star star star 23rd September 2007, 05:16 AM
can i use this viper in some of my maps?? .....just asking.....if you consider it a steal, I won't . The Viper rocks.
avatar Soup Miner says: 23rd September 2007, 13:57 PM
No. You'd be better off using a model anyway.
avatar Daubster says: star star star star star 14th October 2007, 05:43 AM
Freak'n hell. The detail's amazing, though it's obiviously way too wide.
Though it still deserves 5*, just for the effort. :>
avatar ReloadeR says: star star star star star 21st October 2008, 11:40 AM
Awesome homie ;) .
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