Minicompo: Hallway

Half-Life HL
Minicompo: Hallway by The Mad Carrot
Posted 16 years ago2007-04-19 13:26:53 UTC • Completed • Half-Life
Loading...
Screenshot Thumbnail
Name
Minicompo: Hallway
By
The Mad Carrot The Mad Carrot
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
16 years ago2007-04-19 13:26:53 UTC
Updated
16 years ago2007-04-27 04:22:57 UTC
Views
5742
Downloads
1200
Comments
13
Rating
4.00 (5)
Reviews
0
full star full star full star full star empty star Download

My entry for the Hallway minicomp, by kol.

UPDATED!
  • added some laserbeams in the floor. Looks neat. :)

13 Comments

Commented 16 years ago2007-04-19 13:54:33 UTC Comment #14662
omai
Commented 16 years ago2007-04-19 14:01:44 UTC Comment #14663
Rate you must!
Commented 16 years ago2007-04-19 16:08:35 UTC Comment #14664
Played through it, it's nice. Aw man we both used c2a4 texes! Since you're such an respected mapper everyone's gonna presume I just copied you :( . Is a nice map nontheless, liked the data going across the ceilings! Did you use wad include? I don't remember the binary textures from HL1. Also, I liked the occasional thumps. Is it triggers placed around the map, or is it a multimanager job? ;) 4/5 (Didn't really thing the elevator textures went with the c2a4 ones.)
Commented 16 years ago2007-04-19 16:26:43 UTC Comment #14665
Thanks!

I just love the c2a4 texture theme. I used wadinclude, yes, that scrolling data texture its the only custom texture in the map.

Thumps? I geuss you're talking about those distant mortar sounds + tiny screen shakes that occur every couple of seconds? It is infact not triggered by the player, their triggered at random intervals, achieved by clever usage of one env_beam, a bunch of buttons and info_targets, and of course the ambient_generics for the mortar sounds and some env_shakes for the screenshakes.

Check out M_Gargantua's example map called Random Triggering, its based off that. Thanks M_Garg!
Commented 16 years ago2007-04-19 18:09:15 UTC Comment #14667
Interesting...

I never made a random event generator...

hah, this hallways beats the hell outa my wimpy hallway!
Commented 16 years ago2007-04-20 04:14:19 UTC Comment #14671
Dammit. Then who did?

//checks...

Oops! It was made by M_Gargantua: https://twhl.info/vault/view/2788

Sorry, BL, i should've checked...

@ Splatzone: of course the elevator textures don't match, an elevator travels between floors, each floor may have a different texture theme. Lets just say an elevator has its own texture theme, it does'nt matter if it fits the theme of the level, its an elevator for crying out loud. :P A blue textured elevator would be silly, eh? :)
Commented 16 years ago2007-04-20 08:51:07 UTC Comment #14672
Reminds me of your X-mas tribute to TWHL map.

Nice and clean hallways.
Commented 16 years ago2007-04-27 04:51:41 UTC Comment #14746
IMMA CHARGIN' MA LAZER

(download and actual review to come soon)
Commented 16 years ago2007-04-27 05:36:20 UTC Comment #14748
You ruined it with the lasers, I liked the earlier version more.
Commented 16 years ago2007-04-27 10:45:37 UTC Comment #14753
Oh well, i think its fine.
Commented 16 years ago2007-04-28 04:46:00 UTC Comment #14757
Loved it, for the most part. Those scrolling textures were really nice touches, and I felt the lazarz were quite well done, although they did clash a bit with the rest of the hall. However, it was very repetitive, and used the same architecture all around. This architecture was quite well made though, so I suppose it deserves the four stars I gave it before.

Win.
Commented 16 years ago2007-05-25 11:54:42 UTC Comment #14984
Very nice, I like it and the lasers :D
Commented 13 years ago2010-07-06 20:22:17 UTC Comment #18228
In my opinion,

The lasers should be blue.

You must log in to post a comment. You can login or register a new account.