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Minicompo: Hallway

Map Vault > Completed Maps

map screenshot

star star star star star
(5 votes)

[More Screenshots]

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By The Mad Carrot (See more)
19th April, 2007

Half-Life
471.61KB - BSP
3077 views
781 downloads
13 comments

Last edited: 27th April, 2007

download

My entry for the Hallway minicomp, by kol.

UPDATED!
- added some laserbeams in the floor. Looks neat. :)

Comments

avatar ZombieLoffe says: 19th April 2007, 14:54 PM
omai
avatar The Mad Carrot says: 19th April 2007, 15:01 PM
Rate you must!
avatar splatzone says: star star star star 19th April 2007, 17:08 PM
Played through it, it's nice. Aw man we both used c2a4 texes! Since you're such an respected mapper everyone's gonna presume I just copied you :( . Is a nice map nontheless, liked the data going across the ceilings! Did you use wad include? I don't remember the binary textures from HL1. Also, I liked the occasional thumps. Is it triggers placed around the map, or is it a multimanager job? ;) 4/5 (Didn't really thing the elevator textures went with the c2a4 ones.)
avatar The Mad Carrot says: 19th April 2007, 17:26 PM
Thanks!



I just love the c2a4 texture theme. I used wadinclude, yes, that scrolling data texture its the only custom texture in the map.



Thumps? I geuss you're talking about those distant mortar sounds + tiny screen shakes that occur every couple of seconds? It is infact not triggered by the player, their triggered at random intervals, achieved by clever usage of one env_beam, a bunch of buttons and info_targets, and of course the ambient_generics for the mortar sounds and some env_shakes for the screenshakes.

Check out M_Gargantua's example map called Random Triggering, its based off that. Thanks M_Garg!
avatar BrattyLord says: star star star star 19th April 2007, 19:09 PM
Interesting...

I never made a random event generator...

hah, this hallways beats the hell outa my wimpy hallway!
avatar The Mad Carrot says: 20th April 2007, 05:14 AM
Dammit. Then who did?

//checks...



Oops! It was made by M_Gargantua: http://twhl.co.za/mapvault_map.php?id=2788



Sorry, BL, i should've checked...



@ Splatzone: of course the elevator textures don't match, an elevator travels between floors, each floor may have a different texture theme. Lets just say an elevator has its own texture theme, it does'nt matter if it fits the theme of the level, its an elevator for crying out loud. :P A blue textured elevator would be silly, eh? :)
avatar FresheD says: 20th April 2007, 09:51 AM
Reminds me of your X-mas tribute to TWHL map.

Nice and clean hallways.
avatar srry says: star star star star 27th April 2007, 05:51 AM
IMMA CHARGIN' MA LAZER

(download and actual review to come soon)
avatar FresheD says: star star star 27th April 2007, 06:36 AM
You ruined it with the lasers, I liked the earlier version more.
avatar The Mad Carrot says: 27th April 2007, 11:45 AM
Oh well, i think its fine.
avatar srry says: 28th April 2007, 05:46 AM
Loved it, for the most part. Those scrolling textures were really nice touches, and I felt the lazarz were quite well done, although they did clash a bit with the rest of the hall. However, it was very repetitive, and used the same architecture all around. This architecture was quite well made though, so I suppose it deserves the four stars I gave it before.

Win.
avatar 2XH says: star star star star star 25th May 2007, 12:54 PM
Very nice, I like it and the lasers :D
avatar Suparsonik says: 6th July 2010, 21:22 PM
In my opinion,

The lasers should be blue.
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