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fy_alqueda_woods

Map Vault > Completed Maps

map screenshot

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By Skals (See more)
26th June, 2007

Counter-Strike
327.06KB - BSP
2412 views
618 downloads
18 comments

Last edited: Never

download

This is a cool small fy map witch i made for a friend. its cinda like a bunker with logs stored in it... well... its not full bright, and i hope u like it.

Comments

avatar srry says: 26th June 2007, 21:03 PM
Looks kinda good. This might be an improvement. I'll take a look at it when I get to a computer that runs Half-Life decently (or at all.)
avatar Skals says: 27th June 2007, 02:55 AM
well it is cinda cool. and i think this wasnt the coolest bit to take a screenshot at :P

it cinda looks like cs:s doesnt it? well its for cs :P
avatar Playbus says: 27th June 2007, 09:08 AM
I will have a look when I get home from work.

(That's in 6 hours from now)
avatar The Mad Carrot says: 27th June 2007, 10:47 AM
Moved to unfinished.















Just kidding. Looks neat, but the walls may need some detailing work. They just look flat.
avatar Skals says: 27th June 2007, 11:03 AM
;) wow. a good coment from muzzleflash.

u scared me on the move to unfinished bit -.-
avatar Playbus says: 27th June 2007, 18:20 PM
Definately the best map of yours I've seen so far.

I would suggest changing the angle of the environmental lighting and also making it darker. Add some other lights the the map to compensate for the difference, preferably in the form of texlights. Try and put them in places where they might cast interesting shadows. Don't forget to include a reasonable excuse for the light being there, too.

Also, some outdoor sounds to immerse the player more would not hurt.

Keep at it. You're getting better.
avatar Skals says: 28th June 2007, 04:03 AM
Thnx.

hmm... what about if i say, the sun is shining straight down :P maybe its like 12:00 when the sun is right above u :P
avatar Archie says: 28th June 2007, 10:12 AM
but it's not hard to change, so why not?
avatar Skals says: 28th June 2007, 10:21 AM
if i had a clue how to then it wouldnt
avatar Taylor says: 29th June 2007, 07:10 AM
Hmm...light_environment properties. What can it be? Perhaps ANGLE? And PITCH? Seriously, is it really so darn hard to find?
avatar The Mad Carrot says: 29th June 2007, 08:16 AM
Different name please.
:/
avatar Skals says: 29th June 2007, 12:46 PM
Yeah well i know its to do with that but im just too... uhh...

and muzzle flash? wat do u meen different name please?
avatar Blitzkrieg says: 29th June 2007, 20:17 PM
Ghetto:

Easy way to control direction of sunlight:
1. Make an info_target entity and name it "skytarget".
2. Make a light_spot entity and check "is sky" in the properties. Then change it's target to "skytarget".
3. Draw an imagionary line, starting from the light to the target with your head. That is the direction the sun's rays will travel.
4. Now simply move the info_target around to change the angle of the sun quickly and easily.
avatar srry says: 29th June 2007, 23:47 PM
I personally just change the pitch to something around 60, and then set the directional compass at a random angle. Can't go wrong with that, since it produces short shadows from everything.
avatar Archie says: 30th June 2007, 18:45 PM
pitch at -45 for +4 awesome.
avatar Skals says: 1st July 2007, 03:08 AM
Kk. well can any one atleast rate my map?
avatar viivapisteviiva says: 1st July 2007, 20:00 PM
good lookin trees... how you did make them ?
avatar Skals says: 2nd July 2007, 02:45 AM
The Big trees with leaves are models.

The ones on the ground are cylinders
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