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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

The Citizen

Map Vault > Completed Maps

map screenshot

star star star star star
(6 votes)

[More Screenshots]


By Playbus (See more)
11th November, 2007

Half-Life 2 MOTM Winner!
Hosted Externally - BSP

Last edited: 21st May, 2008


--- Mod of the Month : November 2007 WINNER ---

We're now on Version 1.1 :D

In case you haven't seen the thread...
The Citizen is a Single-Player mod, set parallel to the events of the original Half-Life 2. The player takes the role of an ordinary man, pushed over the edge by the oppressive regime controlling his life.

His home trashed, his family dead, The Citizen leaves his apartment for the last time. He seeks new friends, and a way to help the human resistance to smash the iron grip of the Combine. What follows is a winding tale of betrayal, determination and grief.

Many obstacles lie in his path which require a sleek combination of agility, stealth, intelligence, and sheer violence to overcome.

This is the mod that Kasperg and I have been making for the past 8 months.

We hope you enjoy playing it, as much as we enjoyed making it.

You can read more about the mod, and see screenshots, a trailer, and other reviews of it on PlanetPhillip with the following link:-

One note - the crackly sound on the trailer is only on the trailer, it doesn't happen in the game. :D

First person to find the secret ending gets a skip full of w00t. :D


avatar Madcow says: 11th November 2007, 15:03 PM
There must be an alternative host.
I get 10kb/s... urgh.

I've been looking forward to playing this, but whith that download speed.. sorry :<
avatar Playbus says: 11th November 2007, 15:16 PM
Sorry about the host.

If it's bad for you - use this one:-
avatar Playbus says: 11th November 2007, 15:23 PM
Sorry to DP.

I decided to update the main download link with that one. It seems a lot faster, and it won't make you wait in line.
avatar Madcow says: 11th November 2007, 17:42 PM

I'll try it tomorrow then, and then I'll try to make you guys a decent review.
avatar Lex4art says: 11th November 2007, 18:38 PM
avatar Blitzkrieg says: 11th November 2007, 20:02 PM

Have to wait until tomorrow though.
avatar Playbus says: 12th November 2007, 16:23 PM
The sendspace download link is temporary until I find out what happened to the other host.
avatar Playbus says: 12th November 2007, 16:24 PM
Host seems to be back. :)
avatar Blitzkrieg says: 12th November 2007, 16:29 PM
I don't think I opened the .rar right, shouldn't it be appearing in my games list?
avatar Blitzkrieg says: 12th November 2007, 16:30 PM
edit: Ignore me. I just checked the readme.
avatar satchmo says: star star star star star 14th November 2007, 15:15 PM
I haven't played through its entirety yet, but I like it so far.

I know you're not going to make any major changes, but I get frustrated at times when negotiating tight corners in the air boat.

Unless there is a vast area to drive the air boat, getting it around small spaces can be trying on the nerves.

I've found a few Easter Eggs so far. They're nicely incorporated into the game. :)
avatar satchmo says: 14th November 2007, 15:32 PM
I forgot to mention. I think text prompt is overused at times, especially in the beginning.

For example, once the guy told you to get his TV for him, I don't think it's necessary to spell out it again. And many of the text prompts, like "Follow her" and such, are not needed, in my opinion.

Some earlier parts would be better if the lighting is brighter, because the player doesn't have the HEV suit yet, so there's no flash light to illuminate certain dark areas of the map.
avatar Playbus says: 14th November 2007, 15:32 PM
Thanks Satchmo. I'm glad you're having some fun with it. :D

We will definately be doing an update at some point. Since release, there are a few fairly big bugs that have been uncovered. They don't affect everyone, so there's a fair chance you'll get through without problems. But if you do see any problems, let us know. We're going to fix them.

If the airboat is annoying you too much, it won't stop you finishing the game if you want to leave it behind. And even if you keep it for as long as you can, you won't have it for a very long time.

I hope you enjoy the rest of it :D
avatar satchmo says: 15th November 2007, 02:06 AM
There are occasional radioactive slime puddles that force me to keep the air boat.

One more thing, the detonator for the explosives (where there are two rappelling Combines plus a sniper) was very difficult to trigger. Most of the times when I "used" it, I ended up picking up the entire device instead of triggering the detonator.
avatar ATDestroy says: 16th November 2007, 00:49 AM
sounds worthwhile, will download and play today. review tomorrow
avatar Playbus says: 16th November 2007, 14:31 PM
Link has died again, but should be back soonish. For now, go to planetphillip to download.
avatar ATDestroy says: star star star star star 16th November 2007, 18:14 PM
avatar Neclipse says: star star star star star 17th November 2007, 15:32 PM
Pretty good mod, worth the wait. The mapping looked realistic in pretty much every area, and looked very hl2 like. The only problem i had with the mod mainly was that sometimes it was unclear where to go. As stated earlier it is not needed to have text prompts repeat what people have already said, but i scrambled around in the begining for about 20 minutes before i realized to talk to the girl in the basement, i was expecting to look for a key, and having the player go up to someone and talk to them usually isnt in the HL2 style, so it was something i didnt expect. Voice acting could have been alot better in a few points where you would expect that person to have a higher tense voice, or just talk louder in certian situations. However this mod is too good to be spoiled by these few things :)
avatar satchmo says: 24th November 2007, 21:34 PM
I had a chance to play some more.

I am sure you are aware of this problem already, but inside the church, you have some model occluders that prevents the Combine soldiers from being rendered. As a result, if you fight those enemies from inside the church, they're invisible.

You have to move the occluders further back, behind those soldiers.
avatar Playbus says: 26th November 2007, 15:20 PM
I knew there were some occluder issues in the church but I didn't realise they could obscure soldiers. I'll look into it. Thanks!
avatar Archie says: star star star star star 15th December 2007, 23:08 PM
heh, just noticed i hadn't rated yet. I shared my opinion pretty clearly in the thread, though.
avatar Daubster says: star star star star star 18th January 2008, 13:34 PM
Well done, worthy <b><a href="">MotM</
a></b> winner. :)
avatar Playbus says: 21st January 2008, 08:39 AM

A few people have mentioned, in the reviews and also elsewhere, that they're waiting for the update. Well, the update is still coming, and is in fact mostly complete.

There's just one snag that needs to be gotten around, and that has been hindered by Kasperg's mysterious vanishing from my internets lately. I haven't heard from him in weeks.

avatar Captain P says: star star star 4th February 2008, 18:51 PM
Overall, it's a nice mod, but there were some moments that really annoyed me.

Anyway, visually it ranges from ok-ish (too narrow, cramped and linear parts, such as the flooded city part) to pretty good (other city parts - great backgrounds!, the convention center).
Technically, it also fluctuates: some parts were neatly done, others were buggy and easily broken (convention center - elite mask was pitch black? tv show room shields didn't open, nothing happened?).
The same goes gameplay-wise. Some parts were fun and had good combat and puzzles. Other parts were horrible (strider + sniper + assault afterwards, without even pointing at the RPG?!).

There's some points I'd definitely change:
- Leeches in sewers? That water is fairly shallow, while HL2 learned us that leeches only inhabit deep water. Don't break HL2 'rules', or if you do, make it obvious that you do.
- Instantly killing the player when he steps out of the shop early in the game is not fun nor necessary (just put a sniper somewhere, or a raid car with machinegun or such, that'll get the message across to stay inside without the frustration of an unforseen instant-kill).
- Providing endless supplies of manhacks can be extremely frustrating, especially when combatting soldiers and trying to find some sort of button or whatever else will open a door. That's when I see cheating as justified, heh. Kudos to ent_remove. Stupid manhack spawner. ;)
- Provide more sense of direction. Some parts are just guesswork for a newcomer. Various area's don't focus on where to go next. With lighting, architecture and scripted events, a player can be 'guided' to a next area.

All in all, a fair mod, but some points just hold it down. Some fixes and tweaks here and there and I'd really enjoy it, but for now, I'm sorry, it doesn't really do it for me.

PS: Is the elite suit supposed to blind you? ...
avatar Playbus says: 6th February 2008, 06:26 AM
No, the elite suit going black is a problem which only happens when running in DirectX7 mode.

It is fixed in the update, along with many other things.

The update is back on track again, and will be released pretty soon.
avatar Captain P says: 10th February 2008, 18:29 PM
Ah, ok. I'll give it another go after the update. Good luck with it! :)
avatar Playbus says: 20th February 2008, 16:44 PM
New version is done. The current host is a bit poo, but hopefully I'll get a faster mirror soon, and also more download links will be available from PlanetPhillip soon.

Changes in the new version:-

* Overlay problems for people running in DirectX7 mode are fixed.
* Fixed the squad turning on you in certain circumstances.
* Fixed being able to get into jail without offending. ;-)
* Fixed the churchbell spawning too many NPC's
* Improved skyboxes in some maps
* Some minor general gameplay changes
* Some minor acting scene and cue changes
* Some lighting additions and changes
* Some decal additions and changes
* Additional detail work in some areas
* Additional dramatic music at the ending
* A small scene has been added to the secret ending, along with Andy B's Explorer Award plaque :-D
* Added texts to indicate when an easter egg is found
* Repositioned all existing in-game text

avatar Neclipse says: 10th May 2008, 14:28 PM
link is broken =[
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