Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to savvaisnotagirl, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

11

Cobalt

25

Turquoise

7

Cyan

9

Royal

5

Teal

3

Onliners

5 mins

Daubster

16 mins

NineTnine

30 mins

Jessie

36 mins

rufee

1 hours

Dimbeak

1 hours

Urby

1 hours

Penguinboy

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

3 bend and T-joint Hollow pipe

Map Vault > Example Maps

map screenshot

Ratings Disabled

[More Screenshots]

Avatar

By Tetsu0 (See more)
12th January, 2008

Half-Life
62.37KB - RMF, BSP
2244 views
654 downloads
3 comments

Last edited: Never

download

Shows how to make a 3-Bend Turn with an 8 sided hollow tube.
Also depicts how to make a T-Junction with a hollow, 8-Sided Tube.

Comments

avatar Captain Terror says: 12th January 2008, 21:53 PM
Pretty sweet. I've tried to constuct a bended piple like this in the past, but I could never get it to work without "leaf-saw" and brush errors. Your's is clean and error free! bravo! = )

Note: the outer rim of the bended part is neat because you can run up and down like a skateboard on the smooth surface. The inside bend however you get stuck at the seams. I tried using the bevel texture on the seams of your pipe to fix this, but it didn't work. If there was a way to fix the "stuck" points on the inside bend it would be neat!
avatar Tetsu0 says: 12th January 2008, 22:13 PM
Sometimes, It's just the Engine's Fault.
Thanks for the review.
avatar Captain Terror says: 26th January 2008, 10:14 AM
Agreed, but this might help to which I just found/remembered, which I'm going to try in some of my maps with "sticky" edges.

it's the "-cliptype precise" switch for CSG.

Downside is it adds clipnodes, which maps like this usually have a lot of them already. Anyway, just a thought! = )
You must be logged in to comment.