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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

The Dark Tower

Map Vault > Completed Maps

map screenshot

star star star star star
(2 votes)

[More Screenshots]


By Skals (See more)
18th February, 2008

460.55KB - Nothing included

Last edited: Never


(Map For Hl2d(flatlife)Mod)

This little part of the map took me 2 days to make! It's really detailed with stuff like explosives shakes messages detailed brushes and falling rockets ;)

I was thinking that if i'd get good reply's i might make this into a mod.

Can you please rate it for Detail, Destruction, Story and gameplay. Tell me all the + and the - so i can maybe fix something.



avatar alexb911 says: 18th February 2008, 16:51 PM
Its good that your taking such as interest in mapping for this Mod, there aren't many other Flat-Life releases yet - keep em coming!

Will d/l when I get home for sure
avatar Striker says: 18th February 2008, 17:05 PM
I'm not used to make comments , but I'll try one.I'll not rate I'll just comment because I'm not experienced.

Detail -The detail worked fine . The rocket (or whatever that thing is) in the backround gave me de feeling of occupied space , not only the undetailed sky. Thought I was impessed by the detail and judging this is a flat-life map , you should try using some other textures not the old rock texture if you want to make a mod .
Destruction - Well , when the player falls from the cliff , I am purely unimpressed . It's like , you jump 1 meter an you die :) :) .
The rest of the part is pretty good.

Story&Gameplay - I completed the map in less than one minute , what do you expect me to say ?
avatar Skals says: 18th February 2008, 17:55 PM
Well there were the messages, they pretty much tell the story. SOOOO. and ideas on how to update my map? or should i just continue on making it?

When i said destruction i ment what do u think about all of the explosions and stuff :) but yeah. if i lower the trigger_hurt, the player can get stuck into one of the cliffs and he wont reach the trigger, and besides the delay is already somwhere at 2
avatar Striker says: 19th February 2008, 11:35 AM
You didn't understand me , a bunch of lines doesn't equal a story. The destruction is pretty good like I said .
Overall I really like the map , you should continue on making it ;)
avatar Skals says: 19th February 2008, 12:30 PM
kk ty :P
avatar hlife_hotdog says: star star star star 21st February 2008, 20:37 PM
Texturing 9/10
Nice! The texture work was almost flawless, just a few misaligned textures on those pod things.

Entity Placement 8/10
No guns??? But bashing Islaves is quite fun :-). Great effects, really makes the level come to life.

Design 9/10
Very efficient map design. Good use of the vertical game ability and continuity.

Ambience 7/10
An improvement for sure, lighting is nice, just missing a bit of ambience in some places.

Map Skill 9/10
Aside from the nice use of HL prefabs and a few blocky buildings, you did extremely well on this map. Also, remember that HL2D has the skybox ability. So you could use that tower in the skybox so players can always see it (to simulate it being far away)

Total 8/10 (4 stars)
I hope you finish the story, sounds quite good and your intro map is extremely well polished.
avatar Skals says: 22nd February 2008, 06:18 AM
Thanx ;) The next update will be dued to this sunday
avatar Rimrook says: 11th March 2008, 09:21 AM
My only complaint is that its too short, and the way the damage is when you "fall" off of the cliff is insta-death. maybe some kind of jagged rocks would make more sense or a deep pit to fall into.

Very good, I won't rate it until you have more of it though.
avatar JeffMOD says: star star star star 13th October 2008, 11:36 AM
SKALS!!!! it was TOO SHORT!!!! Just as I got eased into the map and got used to your HL2D mapping style, It ended.... :( Good detail though.
avatar Skals says: 13th October 2008, 12:08 PM
*lols* i would of done some more if flat-life wouldnt have died, and right now its sill a bit mashed up so i dont want to continue, and if i did id probably make something else because my mapping skills have severely improved since this map.
avatar JeffMOD says: 29th December 2008, 10:58 AM
Good. If they've improved, then your next release will be awsome!
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