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de_detritus

Map Vault > Completed Maps

map screenshot

star star star star star
(2 votes)

[More Screenshots]

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By satchmo (See more)
1st May, 2008

Counter-Strike: Source
1.91MB - BSP
1653 views
659 downloads
6 comments

Last edited: 21st May, 2008

download

Dr. Breen has hired mercenaries to disrupt civil services at Ravenholm. These terrorists were instructed to detonate bombs at the town's well and the generator.

The counter-terrorist team has been dispatched to thwart the mercenary's plan.

32 spawns in this small map.

P.S. In case you haven't noticed, this map was converted from a HL2DM map (dm_detritus) I made a year ago.

Comments

avatar satchmo says: 1st May 2008, 19:03 PM
No comment from anyone?
avatar hlife_hotdog says: star star star star star 6th May 2008, 23:05 PM
Texturing 10/10
Excellent looking map, there were no apparant texture errors and it was very fitting and well styled.

Team Balance 8/10
I found that the CT's have a slight disadvantage of starting in the basement and there being only two ways out but otherwise it was good.

Design 9/10
Other than being a touch on the small side, it played very well with the multi-level combat.

Ambience 8/10
The lighting was very good but some of the inside areas were not lit very well to me. There was no sound but you really can't hear anything but gunfire anyway.

Map Skill 10/10
Overall, the map looks great, I really like it and it looks just like HL2 but with a touch of CS

Total 9/10 (5 stars)
This map was really fun to play but I would recommend a small game with no more than 8 players, it's more fun that way as a stalker map!
avatar satchmo says: 7th May 2008, 01:00 AM
Thanks for the review.

I designed this small map with 1v1 matches in mind.
avatar Captain P says: star star star star 19th May 2008, 17:45 PM
I just gave this map a try and it's not bad, not at all. :)

I think my youngest brother will enjoy this map, as it's small and to the point, immediate action. I do think hlife_hotdog has a good point about spawning in the basement: it does give the CT's somewhat of a disadvantage, but since they also spawn top-side now and then, it's probably not a big issue. Adds some variety. :)

Visually, the map was pretty good. Atmospheric, but not too dark. I do think some finer brushwork and texturing (alignment on the well, tall building using bump-mapped and unbump-mapped version of a texture) here and there would be good. However, it's just a small layer of extra polish that lacks here, and all in all, it's a pretty nice map. Good job.
avatar satchmo says: 21st May 2008, 00:36 AM
Thanks, Captain P. I was planning to add more details, but I ran out of time. With a full-time job, fatherhood, and other gaming obligations, I only had four days to make this map. :P

If anyone wants to play this map with bots, I have a navigational file that has been manually tuned.

You can download it here.
avatar Captain P says: 21st May 2008, 04:16 AM
Aah, I see. Wow, good job for just 4 days then. :)

Oh, I forgot to mention that, but you can embed files into your map, including navigation files. Pakrat is a great tool for that, with it's auto-scan mode.
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