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de_splinter2

Map Vault > Completed Maps

map screenshot

star star star star star
(4 votes)

[More Screenshots]

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By Archie (See more)
11th October, 2008

Counter-Strike: Source
Hosted Externally - BSP
2236 views
518 downloads
11 comments

Last edited: 11th October, 2008

download

De_splinter2

The original de_splinter_clan, made for counter-strike 1.6 was my favourite of my own maps for a long time. I was really pleased with how the layout turned out especially. It was however, blocky and ugly as hell.

de_splinter came around for Counter-Strike: Source, but I was lazy and merely used the .rmf from the original map and coverted it to source resulting in that version being hideously ugly as well.

Finally, a complete remake from the ground up, de_splinter2 uses nothing from the original maps. The layout is different and better balanced, the visuals are a lot better and it incorporates several important things rarely seen in custom maps including a proper radar image.

Graffiti art by Daubster is much appreciated, and I hope you enjoy the result of a great deal of effort from both of us.

Comments

avatar Skals says: 11th October 2008, 17:58 PM
is nais is nais
avatar Luke says: star star star 11th October 2008, 20:08 PM
It's a very strange map, I must say.

I'm not one to write reviews, but I sure do like numbers.

3/5 D:
avatar Skals says: star star star star star 12th October 2008, 04:35 AM
come on luke, the hunter deserves alot more than that!

i did find it very strange too tho, its more like a sp map :P
but yeah its cool. 5/5
avatar Daubster says: star star star star 12th October 2008, 11:26 AM
I actually enjoyed it. I'm sure it'd have played alright if the teams were at least somewhat balanced (or if Tuna hadn't joined).

Visuals were alright and even if the outside could've used some improvements - I liked them overall.

A strong 4*. :>
avatar Tuna says: star star star star 12th October 2008, 13:00 PM
You are a cruel man Dauby
avatar Habboi says: 12th October 2008, 15:24 PM
It's a very strange map, I must say.

What you mean to say is the lighting makes it weird. Hunter's weakness is lighting. I've seen that in all his maps.

It needs more colours. May I suggest spending some time lighting different versions of a room from Splinter, copy and paste a room and mess with the light settings and you'll see!
avatar satchmo says: 14th October 2008, 01:37 AM
Judging from the screenshot, I'd say ambient light must be set to be brighter for light_environment.
avatar Archie says: 14th October 2008, 06:01 AM
although I really was going for a very sharp difference between light and dark in the outside area, it's a lot more emphasised in that screenshot because i fiddled with the levels before uploading to the bright TWHL surroundings. Probably not a good idea.
avatar raver says: 16th October 2008, 07:42 AM
Why'o'why would you call it de_splinter2 when its a complete different map then de_splinter? Doesnt nummbers act like series in this genre? Isnt "2" not a sequell on the orginial? "Angry video game nerd" would go furious on this subject ...
avatar Archie says: 16th October 2008, 12:03 PM
look at de_dust and de_dust2.

very different maps.
avatar Skals says: 4th November 2008, 14:41 PM
hunter : no. they both look the same
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