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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Radiation: Day 2

Map Vault > Completed Maps

map screenshot

star star star star star
(2 votes)

[More Screenshots]


By JeffMOD (See more)
29th November, 2008

Not Listed (HL1 Engine)
581.01KB - BSP

Last edited: 1st December, 2008


By one person's demand, it's Radiation: Day 2! Story: Slick, former employee of the Machinima Nuclear Research Facility, excaped within a military vehicle, only to have it crash into a large, poorly placed rock, after which all ocupants were zombified. For some reason, possibly due to radiation exposure, Our hero has his own free will, and decided to trek on...
Model related errors are fixed, this version has no customs.


avatar Skals says: 30th November 2008, 07:05 AM
ffs. this doesnt work aswell. learn to make maps that dont chuck out errors nonstop
avatar JeffMOD says: 30th November 2008, 12:39 PM
They work on my computer... Maybe it's because of my connection, the files don't always upload properly or something. It could also be an imcompatibility of versions. do you use steam, or WON?

I'll upload the other version, the one without new models.
Edit: There. Hope it works now.
avatar Skals says: star star star star 30th November 2008, 13:11 PM
ok i played it. very short. had some bugs aswell, like some of the monsters werent correctly aligned and some architecture bugs, but it was ok overall. 3.5 stars
avatar JeffMOD says: 30th November 2008, 16:09 PM
Yeah... I kinda rushed it... Could you let me know what the bugs were, I may be able to fix some of them.
avatar Skals says: 30th November 2008, 16:24 PM
as i said, some of the monsters werent on the same unit as me and there were some unaligned textures and the door, that only opened when i jumped on it :\ and closed in a lightning speed lol
avatar JeffMOD says: 30th November 2008, 18:34 PM
Lesse here... The zombies at the begining aren't supposed to be on the same unit, as they would just get in your way, being friendly an all (You're supposed to be a zombie too, remember.) I did'nt really notice unalinged textures, I'll look at that, and the door WAS a bit of a problem... you need to gib the houndeye if it does'nt move... I'll fix what I can find. thanks for the feedback.
Edit: Okay, fixed the houndeye, so it should'nt be close to the door. If it goes there, just hurt it and run away.
avatar hlife_hotdog says: star star star 30th November 2008, 21:08 PM
Okay, so i played the next chapter. i liked the first chapter and was looking forward to the second one. So I downloaded it, installed it and loaded it up. Now, first up I was like, nice, looks really good. A nice bit of warmup combat then i came to the building, but couldn't get in. Took me a second to figure out i had to duck through the door, i was like, thats ok, i don't mind that mistake. Then i jumped out the window climbed the ladder and finished off the soldier at the top of the cliff. At this point i was like, this is really cool! I'm really enjoying this! Then i entered the airlock, green smoke came out and i went, oh dear, im in trouble now and then i prepared for some gun blazing platform action. Instead, i was faced with a black screen with the words "To be continued...". At this point i was like, "WTF!!!! NOOOOOOOOO! I WAS JUST GETTING INTO IT!!! WHY OH WHY, SOMEONE SHOOT ME!!"

Need i continue? I even waited for a minute just to make sure you weren't having me on...
avatar JeffMOD says: 30th November 2008, 21:24 PM
Yeah... I guess I should work on that, huh? Fine, I'll make the sequel, I'm having trouble with my Spirit MOD anyway, might as well... You guys keep pulling me back into this project! ;D
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