Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to torekk, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

13

Cobalt

30

Turquoise

8

Cyan

10

Royal

6

Teal

3

Onliners

6 mins

Qwertyus

15 mins

Admer456

1 hours

Penguinboy

1 hours

Jessie

2 hours

Suparsonik

2 hours

zeeba-G

2 hours

ununoctium

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Dead Lab

Map Vault > Completed Maps

map screenshot

star star star star star
(7 votes)

[More Screenshots]

Avatar

By Kilate (See more)
22nd December, 2008

Half-Life: Deathmatch
Hosted Externally - BSP
2366 views
565 downloads
9 comments

Last edited: 31st January, 2009

download

Sequel of HL1 DM map made for Level Design Contest.

Comments

avatar Neclipse says: star star star star star 24th December 2008, 13:52 PM
Very small, but very good architecture throughout the map.

+5/5 Architecture
+5/5 Texturing

-4/5 Gameplay, the layout is ok, just seems a bit too linear, and not enough height.

Very nice map though, good job!
avatar Poser_metal says: star star star star star 8th January 2009, 21:25 PM
Very Good map man,
as said by Neclipse, the only thing is thar it's too small...
nice work, keep walking Johnny Walker
avatar JerryC says: star star star star star 8th January 2009, 21:32 PM
Good Job!
avatar NeCtRiCkS says: star star star star star 8th January 2009, 23:42 PM
Nice.. I love this map
10/10
avatar zeeba-G says: 13th January 2009, 15:54 PM
This map was pretty cool. You put very much detail into every area. Although you used the old halflife textures they looked pretty good. The main problem with this map is that the gameplay would be a little claustrophobic. The door ways and entrances are a little to small to fly through at high speeds. The lift didn't seem to work everytime, I would just place a trigger_multiple on it that reset quickly. The entire map was a little small in my opinion That being cramped hallways and entrances. This is a problem I used to have when I would make multiplayer maps. You should check out the map carbaseus just to see what goldsource can actually handle. Other than that with this map you showed great potential to make clean flowing architecture. Youve created a clean fluent structured map with nice textlights and mood. Besides all that, There may have been a little too much ambience another thing I used to do a lot in my maps. You definitly have what it takes to be great mapper!
avatar Captain Terror says: star star star star star 13th February 2009, 21:35 PM
Pretty neat stuff.

++Decent, interesting architecture, if a tad on the blocky side in spots
++Good use of original textures, if scaled a little high imo.
++very low r_speeds
+interesting, well designed layout(as much as i can tell without playing)
+sounds? I couldn't hear any but i'm having soundcard issues.

Good stuff, and i can't really think any negatives besides the small issues i mentioned.

Really solid, nice stuff.
5 stars
* * * * *
avatar DarkGui says: star star star star star 14th June 2009, 22:43 PM
Awesome brushwork, i love this... 5 S.
avatar Dimbeak says: star star star star star 22nd January 2011, 19:58 PM
Nice
avatar SourceSkyBoxer says: 8th July 2017, 19:12 PM
Nice architecture. :o I already checked bsp2map wow sooo small nice but why do you put skybox? ehm it is nothing for windows? And your good brushwork wow.

+5/5 Architecture but -10 punishment-point for hidden skybox for what?
+5/5 Texturing and it has not bad looks. Good well done.

Result:
= -5/5 Architecture
= +5/5 Texturing.

Sorry for that we would like check bsp2map than you check if he added hidden skybox? Oh....

Thanks! Keep work and continue your map if you have idea and expand your map.

PS: If you use Sven Coop than you can make bigger :)
You must be logged in to comment.