Vent Grenades

Spirit of Half-Life Spirit
Vent Grenades by Notewell
Posted 15 years ago2009-03-29 19:28:29 UTC • Examples • Spirit of Half-Life
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Name
Vent Grenades
By
Notewell Notewell
Type
Map
Engine
Goldsource
Game
Spirit of Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
15 years ago2009-03-29 19:28:29 UTC
Updated
15 years ago2009-03-29 19:28:29 UTC
Views
3869
Downloads
877
Comments
9
Rating
5.00 (1)
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Example map on how to make an armed grenade fall out of a vent in Spirit.
You can simplify this using a monstermaker to spawn the armed grenade entity, if you can figure out what it's called, that is.
Thanks goes to The Mighty Atom/Muzzleflash, Chickenfist, and fold for help, advice, and inspiration.

9 Comments

Commented 15 years ago2009-03-30 05:58:01 UTC Comment #17382
well done Jeffy, i like seeing the tricks you pull out of your sleave.
Commented 15 years ago2009-03-30 06:47:52 UTC Comment #17383
It's not really that hard, just time consuming. I had a hard time getting the speed to an OK value.
Commented 15 years ago2009-03-31 00:57:28 UTC Comment #17385
I think it would be easier to use an env_shooter and a simple env_explosion. Still, neat example. :]
Commented 15 years ago2009-03-31 06:46:59 UTC Comment #17387
I tried that, the env_shooter would make the grenade fall under the floor, with only a bit of it showing. I tried all the other methods possible with a vent, to no avail.
Commented 15 years ago2009-03-31 11:14:53 UTC Comment #17388
gonna save this to example maps folder on my pc . Thanks !
Commented 15 years ago2009-03-31 11:40:15 UTC Comment #17389
Tried combining your shooter with a monster_furniture (grenade model), showing up as the shot nade hits the ground?
Commented 15 years ago2009-03-31 15:59:29 UTC Comment #17390
Nah, too much work. I'm done with that sequence, so I don't want to ge back to it.
And thanks Cstriker! I'm glad I can actually help someone! (I'll take what I can get rating-wise, too)
Commented 15 years ago2009-04-01 23:27:01 UTC Comment #17392
I haven't actually looked at how you did this, but why is Spirit necessary? I can think off the top of my head the couple entities I'd need to make it work in regular 'ol Goldsrc. I'm probably missing something, as I've never used Spirit.
Commented 15 years ago2009-04-02 06:50:46 UTC Comment #17393
Movewith to make the env_model (grenade) follow the func_train. I'm using models because they are better.

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