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Vent Grenades

Map Vault > Example Maps

map screenshot

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By JeffMOD (See more)
29th March, 2009

Spirit of Half-Life
185.88KB - RMF, MAP, BSP
1988 views
508 downloads
9 comments

Last edited: Never

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Example map on how to make an armed grenade fall out of a vent in Spirit.
You can simplify this using a monstermaker to spawn the armed grenade entity, if you can figure out what it's called, that is.
Thanks goes to The Mighty Atom/Muzzleflash, Chickenfist, and fold for help, advice, and inspiration.

Comments

avatar NineTnine says: 30th March 2009, 06:58 AM
well done Jeffy, i like seeing the tricks you pull out of your sleave.
avatar JeffMOD says: 30th March 2009, 07:47 AM
It's not really that hard, just time consuming. I had a hard time getting the speed to an OK value.
avatar Daubster says: 31st March 2009, 01:57 AM
I think it would be easier to use an env_shooter and a simple env_explosion. Still, neat example. :]
avatar JeffMOD says: 31st March 2009, 07:46 AM
I tried that, the env_shooter would make the grenade fall under the floor, with only a bit of it showing. I tried all the other methods possible with a vent, to no avail.
avatar Striker says: star star star star star 31st March 2009, 12:14 PM
gonna save this to example maps folder on my pc . Thanks !
avatar Daubster says: 31st March 2009, 12:40 PM
Tried combining your shooter with a monster_furniture (grenade model), showing up as the shot nade hits the ground?
avatar JeffMOD says: 31st March 2009, 16:59 PM
Nah, too much work. I'm done with that sequence, so I don't want to ge back to it.
And thanks Cstriker! I'm glad I can actually help someone! (I'll take what I can get rating-wise, too)
avatar srry says: 2nd April 2009, 00:27 AM
I haven't actually looked at how you did this, but why is Spirit necessary? I can think off the top of my head the couple entities I'd need to make it work in regular 'ol Goldsrc. I'm probably missing something, as I've never used Spirit.
avatar JeffMOD says: 2nd April 2009, 07:50 AM
Movewith to make the env_model (grenade) follow the func_train. I'm using models because they are better.
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