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bdaw_shockstorage

Map Vault > Completed Maps

map screenshot

star star star star star
(2 votes)

[More Screenshots]

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By Skals (See more)
6th June, 2009

Half-Life: Deathmatch
Hosted Externally - BSP
2102 views
608 downloads
15 comments

Last edited: 21st January, 2012

download

update2: no more annoying beams. removed black spaces.

update: fixed wierd bug on a corner, better and less doors, some placement of entities adjusted, some textures fixed. (small fix) also ran a full compile which i didnt before.

map: bdaw_shockstorage ; by skals.

this map is a hl1 dm map based on a
svencoop campaigne / hl1 mod called "bad day at work"
im currently working on.
-------------

This map contains the following:

2 shotguns, 1 gauss, 1 egon, 1 granade,
1 trip mine, 1 satchel charge, 1 crossbow,
alot of machineguns, 4 killer beams
and probably more stuff i forgot of.

-------------
the objectives:

this is deathmatch, kill eachother as mutch as you can,
the person with the most kills wins.

[ additional files used: submerged.wad ]

Comments

avatar The Mad Carrot says: 6th June 2009, 16:47 PM
If you had wadincluded submerged.wad, and got rid of all those bmp (!!!) files, then you could upload your map to TWHL just fine, because its under 2 MB that way.

About the map:

Not bad at all. Very decent mapping there, however, there are a couple of issues:

1. Having doors that open/close in deathmatch isn't really a good idea, it slows down gameplay a lot. I'd say keep them open, or make them open up faster.

2. If you decide to keep the doors, at least add a lip value for the sliding doors, they will dissapear in the wall if you leave the lip value 0, which is weird and unrealistic.
Doors that swing open open too slow. Give them some more speed.
avatar Skals says: 6th June 2009, 17:10 PM
ok ill try that.
avatar raver says: 6th June 2009, 17:15 PM
http://img29.imageshack.us/img29/4378/bdawshockst
orage0000.jpg


Doors in a DM is a bad idea. IF you still do, add sliding doors and make them FASTER. Jexus
avatar Skals says: 6th June 2009, 17:22 PM
raver that thing with the wall is pretty random. i dont know why it happens but i will try to fix it. also i removed some unnecesarry doors and made the rest much faster :)

edit: added a few changes and fixes. should improve the gameplay.
avatar Striker says: star star star star star 7th June 2009, 07:49 AM
I had a test play with Skals on my server, and I've got to say its his best outcome until now. Keep it like that skals !

In this map getting the most powerful weapons is what defines fun. The weapons are intelligently disposed around the map. Very fun indeed.
There are some problems here and there, near a vent there is a "hall of mirros" error, but the map seems pretty "alive" to me and that's what makes a map.
Lighting ? Excellent !
The architecture of this map doesn;t let you eyes tell you "it's boring ...", so that's a major plus. A minor problem was that it's kinda ... claustrophobic around some places. There are few open spaces and when the server would get filled of players this can be a real problem. Otherwise, it's good.
I'm a modest mapper, so from my opinion this map gets 5 stars.
avatar Skals says: 7th June 2009, 08:37 AM
thanks. i fixed the "hall of mirrors" bug already.
avatar potatis_invalid says: star star star star star 7th June 2009, 09:46 AM
http://img194.imageshack.us/img194/5625/65199591.
jpg


It looks very good and it's the best Skals map I've played, however, the lasers you have to jump over are really annoying. I would prefer there was only one laser you had to jump over or if there was a way to turn them off. Also, I expected the wooden crates to be breakable.

4.3... almost, almost 5.
avatar The Mad Carrot says: 7th June 2009, 10:27 AM
True, those lasers you have to jump over are indeed annoying. Get rid of those, its deathmatch afterall, not singleplayer. :)

And yeah, add some additional architecture behind that big door, creating the effect that the map is bigger.
avatar raver says: 7th June 2009, 13:02 PM
Also, remove those instant deaths. It annoys players.
avatar Skals says: 7th June 2009, 16:59 PM
well i didnt get totally rid of them, i lowered them and made them only do 35 not 10000 dmg. potatis and muzz / mighty atom, i added more stuff in that bit of the image. you should not see a big nice room not blackness.

however i do not agree with the crates. they are there as obstacles and objects to hide behind. its like that in most of the deathmatch maps. ill keep the crates the way they are.

edit: i will upload new one soon.

edit: ok its uploaded. good enough?
avatar potatis_invalid says: 8th June 2009, 08:34 AM
The new room you added is a bit square, but a lot better than nothing. You also fixed the laser problem. 4.6/5. How do I change my rating? If an administrator/moderator reads this, please change my rating to 5 instead of 4. Thank you.
avatar Skals says: 8th June 2009, 12:28 PM
thanks potatis, really apreciate it.
avatar Soup Miner says: 13th June 2009, 16:15 PM
Everything seemed great except for those damn vents. More than once, I accidentally fell down into a vent and was forced to crawl for what seemed like miles until I reached one of the two exits.
There needs to be a ladder or something to prevent that sort of thing.
avatar Skals says: 16th June 2009, 14:29 PM
well, i designed them that way as a quick escape and a place to store the best weapons in the map, since its easy to get in but takes a while to get out
avatar AudioMan612 says: 5th April 2011, 06:27 AM
Download link is bad :/.
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