Player View Control

Half-Life HL
Player View Control by Daubster
Posted 14 years ago2009-06-15 11:36:29 UTC • Examples • Half-Life
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Name
Player View Control
By
Daubster Daubster
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
14 years ago2009-06-15 11:36:29 UTC
Updated
14 years ago2009-06-15 11:39:47 UTC
Views
2913
Downloads
1030
Comments
2
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A very simple example of freezing the player and focusing his view to any direction you want for as long as you need. Works kind of like Spirit's view control entity.

Start the map up and walk on the platform to see it in effect. Detailed info in the package.

2 Comments

Commented 14 years ago2009-06-16 16:48:13 UTC Comment #17594
Nice, altough why so much effort when there is func_wall_toggle ? xD
Commented 14 years ago2009-06-16 16:50:54 UTC Comment #17595
A func_wall_toogle would only freeze your movement, this freezes your view angle as well. :>

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