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6D Alpha

Map Vault > Completed Maps

map screenshot

star star star star star
(4 votes)

[More Screenshots]

Avatar

By Rimrook (See more)
7th January, 2010

Other
Hosted Externally - RMF, MAP, BSP
1809 views
432 downloads
35 comments

Last edited: 7th January, 2010

download

Almost put this in the problem map section.

6D as I have it. Lots of stuff to check out.

Enjoy!

Comments

avatar Striker says: 7th January 2010, 15:14 PM
*Randomly bounces around the room*
*Hits his head with a pan*
*lol?!*

OMG :O. Now I do have again hope for Duke Nukem Forever !

[EDIT] Link doesn't work.
This isn't scam, is it ?
avatar Rimrook says: 7th January 2010, 15:21 PM
...possibly fixed the link? i dunno.
It can be found in my random directory.
www.maprookie.com/random/
avatar Striker says: 7th January 2010, 16:40 PM
Works now. Unfortunately with 50 kb/s :(
avatar Archie says: 7th January 2010, 18:07 PM
GET LINK SORTED NAOW
avatar Captain Terror says: 7th January 2010, 19:02 PM
HOLYSHITFUCK! (downloading fine for me)
avatar Striker says: 7th January 2010, 19:21 PM
I think something is wrong, I can't pass the first level( or it's just a level ? =)) ). I'm going on the big floor button, but immediately after I step out of it, it returns to its "off" position.
avatar Taylor says: 7th January 2010, 19:31 PM
HOLYSHI - err...10 kB/sec down speed. Crap. Can't wait, though. :)
avatar potatis_invalid says: 7th January 2010, 21:46 PM
@The_(c)Striker: You're supposed to use the box. Push buttons with MOUSE2.

You can bug up the ventilation fan so it spins when it's off and is still when it's on. Also you can get stuck in yellow doors. Also I found a way to bring the box up to the second floor and when I put the box in the ventilation fan it doesn't spin at all.
avatar Rimrook says: 7th January 2010, 22:15 PM
Has anyone beat this yet?
avatar potatis_invalid says: 7th January 2010, 22:21 PM
I can't get past the corridor with the vent.
avatar Archie says: 8th January 2010, 00:11 AM
yeah, that's where i'm stuck too
avatar Soup Miner says: 8th January 2010, 00:34 AM
I'm getting a runtime error when I try to launch it.
Says it can't load client.dll.
avatar Strider says: 8th January 2010, 01:02 AM
Same as Soup Miner. :(
avatar zeeba-G says: 8th January 2010, 03:41 AM
same here, really want to play it >:(
avatar TJB says: 8th January 2010, 03:46 AM
Same as Soup Miner and Strider. :(

[Edit:]
It worked when I tried replacing the dlls with the ones that came with the Static Friction demo, although it has a tendency to freeze. I also got stuck in the corridor with the vent. Does passing it involve bringing the crate up to the second floor?
avatar TJB says: star star star star star 8th January 2010, 05:57 AM
I just finished it. I rather liked the style of the puzzles in it, and I liked the style of the architecture in the first map. I just wish it was longer though.

+ rather clever puzzles
+ architecture in the first map
+ awesome

- too short
- lack of architecture in the second map

Although I don't think that I'm the best of reviewers, I still give it 4.5 stars, rounded up to 5.
avatar zeeba-G says: 8th January 2010, 06:51 AM
alright I replaced the cl dlls w halflife's and its working, ill check it out. Edit: Nothings working/ the green switches aren't doing anything when I right click them. Maybe because of dlls...
avatar Striker says: 8th January 2010, 09:52 AM
"@The_(c)Striker: You're supposed to use the box. Push buttons with MOUSE2."
LOL, I had no ideea that mouse2 is "use". But now I don't know how to get over the area after the elevator.
avatar Rimrook says: 8th January 2010, 10:59 AM
I never finished the second map. Replacing the DLLs ultimately breaks the game. The 6D DLLs are custom coded by Daubster himself.
avatar Striker says: star star star star star 8th January 2010, 13:11 PM
I forgot the rating.
avatar Daubster says: 8th January 2010, 13:50 PM
The dlls seemed to work fine on my steam HL as far as I remember. I could try recompiling them when/if I find the source code.
Then again, as far as I can remember, the code was in a fairly wonky state during alpha stages and hasn't been properly tested on any systems other than mine and Rimrook's.

Sorry for the inconvenience. :<
avatar Archie says: 8th January 2010, 14:43 PM
the dlls worked fine. i'm just stuck
avatar potatis_invalid says: 8th January 2010, 15:30 PM
I tried to use a box as a ladder, but when I reached the ground I got killed (by a trigger_hurt?). Moving a box while stepping into a map change thingy causes the game to hang. I'm guessing you have a pointer to whatever you're moving (which in this case points to the box entity) which becomes invalid after map change?
avatar Daubster says: 8th January 2010, 17:34 PM
Yeah, I think I remember the levelchange issue. And yes, that's pretty much what happens when it crashes. Again, sorry for the unfinishedness of the code, it's in an alpha stage after all.
avatar zeeba-G says: 8th January 2010, 18:06 PM
Atleast i've seen some of the mapping so far. Very nice beggining area, my jaw dropped and I began to drewl. Very solid architecture and "extremely" nice texturing! Did you make that jet bike model yourself?
avatar potatis_invalid says: 8th January 2010, 19:21 PM
Ok I just finished it. The architecture, audio, textures and models were great, the visuals were really extraordinary. The puzzles were decent. It had many bugs but that's to be expected from an alpha version. I choose not to rate it, I'll rate later versions instead, but I can say I really enjoyed playing it. It's not just another Half-Life mod, it stands out from the crowd.
avatar Rimrook says: 8th January 2010, 22:13 PM
uhm... there will be no later version. This is all there ever will be.

There are several developmental maps in the folder, as well as all of the RMFs and mapping resources like prefabs and the 6D FGD, also all of the models and artwork involved.

If you run the guardiantest map, immediately input god mode. You'll see why...

It is entirely up to Daubster what he wants to do with the source code. But I'm labelling this as abandonware.
avatar potatis_invalid says: star star star star star 8th January 2010, 23:24 PM
:(
avatar Jessie says: 10th January 2010, 05:24 AM
Let us know when you fix the dll problem.
avatar Striker says: 10th January 2010, 05:35 AM
" But I'm labelling this as abandonware."

So that means we can freely use the models, textures, prefabs etc?

If so, yay! But not for me :(. I can't map for hl1 because of ati.
avatar Captain Terror says: star star star star star 11th January 2010, 03:08 AM
KK reviewing as i play right now1

!splash no load for me (is there one?)
!remove your config.cfg so we can keep our own binds =)
+first room has awesome textures and sound and the snow is cool
+cool speeder model
+cool custome "null" use sound
+wow cool door sound, textures look NSish, but sweet =)
++love those rotating modeled switches and it's sounds
!push doesn't work on the first pushable, only pull (is this an option or a bug?)
+the "glistening" effect on the shield barrier is sweet!
+can't get the box on the button

This is where i've left off, will continue/rate later. if someone can pm me a hint for getting the box on the button, i'd greatly appreciate it!

NO SPOILERS IN THE COMMENTS PLEEZ!! =)

* * * * *
For what i've seen so far... SWEET =P
avatar Daubster says: 11th January 2010, 04:18 AM
Press Mouse 1 while aiming at the box to move it with your telekinesis (provided the .dlls work for you)
avatar Captain Terror says: 16th January 2010, 19:42 PM
crap i fail; it always helps to read the readme... =(

thank you
= )
avatar Sajo says: 5th February 2010, 12:30 PM
dll problem here too
Guess it wont be fixed?
avatar Rimrook says: 5th February 2010, 14:46 PM
That's not my call, its up to Daubster.
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