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TMA's Cubicle

Map Vault > Completed Maps

map screenshot

star star star star star
(4 votes)

[More Screenshots]

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By The Mad Carrot (See more)
3rd April, 2010

Half-Life
Hosted Externally - RMF, BSP
1576 views
388 downloads
10 comments

Last edited: 8th August, 2013

download

Here's my Cubicle. I just love submerged.wad. :D

Total entities: 270 (both point and brush combined)

Enjoy!

Comments

avatar Striker says: 3rd April 2010, 13:40 PM
You've exceeded by 18 the entities in my map. I have 252 :P. I will download it now. I see you like submerged.wad a lot :D.
[EDIT] Same as your images, I can't download the map. X(
avatar DiscoStu says: star star star star 3rd April 2010, 18:03 PM
Very interesting. Interesting architecture and details, intriguing particle machines, and I can't figure out how you cheated the flat keyboard in the computer-thing on the desk.
avatar JeffMOD says: 3rd April 2010, 22:05 PM
Probably null on all but the top face, stu.
Will download sometime soon.
avatar Striker says: star star star star star 4th April 2010, 05:01 AM
Ahh, could finally download it.
Well, I must say, I was expecting some interactivity, but your map is just load&watch.
But the environment(architecture) and the special effects you created( you sure like to play a lot with lasers!) just makes me want to give you 5 stars.

Happy Easter!

[EDIT] One little question: Why did you use so many trigger_relays? As far as I know, multi_managers are faster and more efficient. Or, what's the secret :)?
avatar The Mad Carrot says: 4th April 2010, 13:57 PM
Hmmm, good point. I guess trigger_relays are easier to set up (select them all, change all keyvalue). With multimanagers you have to iterate through each keyvalue and change it.

I think there was another reason why i prefered relays instead of managers, but i don't remember. I've created those laser contraption over a year ago in another map and decided to recycle them, albeit slightly modified.

Maybe i should experiment and see which one is better: relays or managers. Know that relays have additional properties such as toggle, toggle on, toggle off as well as kill target.
avatar Captain Terror says: star star star star star 4th April 2010, 20:04 PM
superb stuff is it possible to align the laz0rs? Main wall texures are a little "sterile" for my tasted but it fits the theme. Nice detail, brushwork and nice to see somone use submodels.

5 for a top-notch cubicles entry!
avatar The Mad Carrot says: 5th April 2010, 10:06 AM
What do you mean, align the laz0rs?
avatar Skals says: star star star star star 6th April 2010, 06:43 AM
Awesome. the entity work, the ceiling, all the little detail, i luv it. I wanted to be able to jump in the beam and die tho D: 10/5 stars :D
avatar Captain Terror says: 6th April 2010, 18:39 PM
oh sorry muzz, i meant, is it possible for the player to "fix" the malfunction so they all pew pew pew as planned?

= P
avatar The Mad Carrot says: 21st April 2010, 12:06 PM
There's no malfunction. Everything works as i intended to, so i've no idea what you're saying. Note that there's no interactivity with the entities.
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