gg_villa_final

Counter-Strike: Source CSS
gg_villa_final by Ghost129er
Posted 13 years ago2011-01-21 15:12:07 UTC • Problems • Counter-Strike: Source
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Name
gg_villa_final
By
Ghost129er Ghost129er
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Problems
Included
BSP, RMF/VMF
Created
13 years ago2011-01-21 15:12:07 UTC
Updated
13 years ago2011-01-21 16:14:29 UTC
Views
4199
Downloads
728
Comments
14
Download

I need help, my func_guntarget aircraft doesnt seem to work, credit to anyone who helps me use this and please ask before you seal it..

14 Comments

Commented 13 years ago2011-01-21 16:14:57 UTC Comment #18765
Source SDK is required and its for Counter Strike-Source
Commented 13 years ago2011-01-22 15:35:13 UTC Comment #18767
got it to work. what i did:

1. added an origin brush to the plane(this is the main problem i think)

2. made a button targeting your plane. (i couldn't figure out how your logic_relay was supposed to start the plane, so i used button instead)

After that it works fine. also, made all those pegs(235 of them!) a func_detail to speed compile time. you're gonna definitely want to dicker with the train speeds and acceleration to make it look right.

i can upload the fixed map later if you need it. (the server is not letting me atm)
Commented 13 years ago2011-01-23 08:16:26 UTC Comment #18773
Oh jeez! thanks man!!! Im glad to god that he sent help to me!
Commented 13 years ago2011-01-23 08:19:05 UTC Comment #18774
uh wth is dicker?
Commented 13 years ago2011-01-23 11:51:55 UTC Comment #18775
dicker means to mess around with until it does what u want it to do
=)
server is not letting me upload a file so here (dead link) is a filefront link.
Commented 13 years ago2011-01-23 12:40:33 UTC Comment #18776
unexpected end of archieve or damaged, torrent could be good..
Commented 13 years ago2011-01-23 13:09:34 UTC Comment #18777
IGNORE AND NOW PLEASE REMOVE THANKS MAN!
Commented 13 years ago2011-01-24 13:55:37 UTC Comment #18778
NP :-) pm me when u finish the map ls like to see it
Commented 13 years ago2011-01-26 08:12:45 UTC Comment #18779
ok
Commented 13 years ago2011-01-26 08:13:39 UTC Comment #18780
ya and i removed the switch since it should start flying at the spawn of players + i made loads of versions, just finished V3!!!
Commented 12 years ago2011-04-20 14:39:41 UTC Comment #18487
my map problem
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\CS"

** Executing...
** Command: C:\PROGRA~1\VALVE\H~1\tools\hlcsg.exe
** Parameters: "d:\cs_pyramid"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVE\H~1\tools\hlcsg.exe d:\cs_pyramid
Entering d:\cs_pyramid.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.79 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.20 seconds)

Warning: Wad file 'ãÌáÏ ÌÏíÏzhlt.wad' not found
Warning: Wad file 'halflife.wad' not found
Error: Could not open wad file ãÌáÏ ÌÏíÏzhlt.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Using Wadfile: program files\cs\cstrike\ajawad.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: program files\cs\cstrike\as_tundra.wad
 - Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: program files\cs\cstrike\cached.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: program files\cs\cstrike\chateau.wad
 - Contains 2 used textures, 25.00 percent of map (136 textures in wad)
Using Wadfile: program files\cs\cstrike\cs_747.wad
 - Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: program files\cs\cstrike\cs_assault.wad
 - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: program files\cs\cstrike\cs_assaultwarehouse.wad
 - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: program files\cs\cstrike\cs_bdog.wad
 - Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: program files\cs\cstrike\cs_cbble.wad
 - Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: program files\cs\cstrike\cs_dust.wad
 - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: program files\cs\cstrike\cs_havana.wad
 - Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: program files\cs\cstrike\cs_office.wad
 - Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: program files\cs\cstrike\cs_rca.wad
 - Contains 0 used textures, 0.00 percent of map (26 textures in wad)
Using Wadfile: program files\cs\cstrike\cs_thunder.wad
 - Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: program files\cs\cstrike\cstraining.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: program files\cs\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: program files\cs\cstrike\czcs_italy.wad
 - Contains 0 used textures, 0.00 percent of map (199 textures in wad)
Using Wadfile: program files\cs\cstrike\de_airstrip.wad
 - Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: program files\cs\cstrike\de_aztec.wad
 - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
 - Warning: Larger than expected texture (348972 bytes): 'THANKS'
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: program files\cs\cstrike\de_mcdonalds.wad
 - Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Using Wadfile: program files\cs\cstrike\de_piranesi.wad
 - Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: program files\cs\cstrike\de_storm.wad
 - Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: program files\cs\cstrike\de_vegas.wad
 - Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: program files\cs\cstrike\decals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: program files\cs\cstrike\es_trinity.wad
 - Contains 0 used textures, 0.00 percent of map (53 textures in wad)
Using Wadfile: program files\cs\cstrike\itsitaly.wad
 - Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: program files\cs\cstrike\jos.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: program files\cs\cstrike\n0th1ng.wad
 - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: program files\cs\cstrike\pldecal.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: program files\cs\cstrike\prodigy.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: program files\cs\cstrike\proxas.wad
 - Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Using Wadfile: program files\cs\cstrike\torntextures.wad
 - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
 - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
 - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
 - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
 - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
 - Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: program files\cs\cstrike\toyland.wad
 - Contains 0 used textures, 0.00 percent of map (20 textures in wad)
Using Wadfile: program files\cs\cstrike\tswad.wad
 - Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Error: Could not open wad file halflife.wad

Warning: More than 8 wadfiles are in use. (34)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

-----   END   hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVE\H~1\tools\hlbsp.exe
** Parameters: "d:\cs_pyramid"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\VALVE\H~1\tools\hlbsp.exe d:\cs_pyramid
>> There was a problem compiling the map.
>> Check the file d:\cs_pyramid.log for the cause.

-----   END   hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVE\H~1\tools\hlvis.exe
** Parameters: "d:\cs_pyramid"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\VALVE\H~1\tools\hlvis.exe d:\cs_pyramid
>> There was a problem compiling the map.
>> Check the file d:\cs_pyramid.log for the cause.

-----   END   hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVE\H~1\tools\hlrad.exe
** Parameters: "d:\cs_pyramid"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\VALVE\H~1\tools\hlrad.exe d:\cs_pyramid
>> There was a problem compiling the map.
>> Check the file d:\cs_pyramid.log for the cause.

-----   END   hlrad -----

** Executing...
** Command: Copy File
** Parameters: "d:\cs_pyramid.bsp" "C:\program files\cs\cstrike\mapscs_pyramid.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."
Commented 12 years ago2011-10-08 11:17:49 UTC Comment #19492
** Parameters: "d:cs_pyramid.bsp" "C:Program FilesCScstrikemapscs_pyramid.bsp"

my god...

If you really got the paths in the configs of hammer like THAT, then you should be REALLY CRAZY to think windows can understand where you want the files!

"d:/cs_pyramid.bsp" "C:/Program Files/CS/cstrike/maps/cs_pyramid.bsp"
wad files(rename first one to something in english man!), check if they exist and try not to use more than 8 wads.

also the tools seem to be broken, as they all show the paths without "/"
Commented 12 years ago2012-03-26 14:46:55 UTC Comment #19861
Pfft! No bull, thats like the MOST BASIC AND IMPORTANT thing in hammer, note caps lock is me shouting.

Ghost
Commented 1 year ago2022-06-12 18:39:14 UTC Comment #104537
also the tools seem to be broken, as they all show the paths without "/"
TWHL's old code was incorrectly removing backslashes. It was a bug affecting every post on the site. I have edited the log and put backslashes back where they likely once were, for readability.

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