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sp_vengeance

Map Vault > Completed Maps

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By satchmo (See more)
9th July, 2011

Portal 2
Hosted Externally - BSP
855 views
249 downloads
7 comments

Last edited: 12th July, 2011

download

sp_gravity + sp_labyrinth + sp_suspended = sp_vengeance

. . . or Portal 2 elements with a twist.

Think outside the cube.

Version 1.55 updated on 7/12/2011.

Comments

avatar Trapt says: 10th July 2011, 07:35 AM
Wasn't a big fan of the labyrinth section, satch. All the glass walls vanishing and stuff was just confusing. It took me ages to work out that I had to fling myself either side of the light bridge too... maybe a little sign would be helpful.

Aside from that, you already know my thoughts on the other two areas. They haven't changed really.
avatar satchmo says: 10th July 2011, 12:58 PM
Thanks for the feedback.

I did not put signs in the beginning because there really isn't any other way to go except to get to the other side of the light bridge. Anyways, the maze-like puzzle may not be the most suitable theme for Portal 2. I was just being creative and experimenting with non-traditional themes for the maps.
avatar Trapt says: 10th July 2011, 15:13 PM
To be honest what confused me most about the light bridge jump was the lasers with the portalable wall behind it. In hindsight, I have absolutely no idea what purpose that served. I spent ages mucking around with that wall, the cube and the light bridge to no avail.

As it stands, it is there merely to confuse players and provide an insta-death for anyone who slightly mistimes the jump once they work out the proper solution. I certainly think that section of the map would be much more intuitive and less punishing if that wall and the lasers didn't exist.
avatar satchmo says: 10th July 2011, 17:08 PM
How did you jump over to the other side without the portalable wall?

I cannot do it unless I use the portalable wall to shoot a light bridge to stand on. Without it, I find it impossible to simply jump to the other side.
avatar Trapt says: 11th July 2011, 02:26 AM
I managed to make the jump on the second attempt once I'd figured out the 'solution.' I guess it wasn't the intended one! I assumed the light bridge was there purely to block the player and the lasers/wall there to confuse players.

I should also point out that I again did not recognise the wall behind the lasers as portal-able immediately.

AND the box needs a dispenser. If it is fizzed the puzzle becomes impossible.
avatar satchmo says: 11th July 2011, 03:34 AM
Do you know that it's impossible to have two reflective cube dispensers within the same map (BSP)? I had one, but the output kept interfering with each other until I found out about this limitation.

I modified the fizzler so the cube does not get fizzled when it goes through the grid.
avatar satchmo says: 19th July 2011, 20:15 PM
Here is a speedrun video completed in under two minutes.
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