fy_dystopia

Counter-Strike CS
fy_dystopia by noSICK
Posted 12 years ago2011-10-08 15:17:32 UTC • Completed • Counter-Strike
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Name
fy_dystopia
By
noSICK noSICK
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
12 years ago2011-10-08 15:17:32 UTC
Updated
12 years ago2011-10-08 15:17:32 UTC
Views
3381
Downloads
957
Comments
12
Rating
5.00 (7)
Reviews
1
full star full star full star full star full star Download (2.65mb)

Map of the Month winner for October 2011!


Hello everybody!
Here is my brand new fy_dystopia. Fight Yard map accomplished in gothic style. Check it out. Hope you'll enjoy it!

12 Comments

Commented 12 years ago2011-10-08 16:09:06 UTC Comment #19493
Hello, very nice work. I haven't seen a map being such complex and almost completely errorless. The texturing is great. The ambience and the atmosphere are great too. The lighting is very good, however the light sources are a bit strange. But the lighting itself is extremely well done and very atmospheric. Great work!

EDIT: By the way, it reminds me a bit of Lineage 2's catacombs.

EDIT2: I suspect you have used vluzacn's tools, isn't it?
Commented 12 years ago2011-10-08 17:05:14 UTC Comment #19494
Hi, Dragos. Thanks a lot for your comment, I am really pleased to hear that. I haven't particularly used mentioned tools for this map. The compilation was made with ZHLT custom build. However, I have recently got the vluzacn's tools which are just great. VIS is notably faster and lightning itself can be done so much better!
Commented 12 years ago2011-10-08 18:42:26 UTC Comment #19496
Very nice map!
Its very detailed and has great lighting. I like the purple spikes and the celling is ultra cool, if only it had something painted on it.

Could be a bit more horrory :D
Commented 12 years ago2011-10-08 21:56:04 UTC Comment #19498
Absolutely beautiful - you nailed the gothic style.
Very pleased to see a fy map crafted with such care.
Commented 12 years ago2011-10-09 08:36:49 UTC Comment #19499
This is one of the most wonderful maps I've seen in a while. Although I haven't fired up counterstrike for a very long time, I just had to check this one out.

It's quite inspiring, and that says enough good things about your map ;).

I have an observation though: you've used the Carmageddon 2 water dripping sound. You should change it to something else, it's getting on my nerves :).
Commented 12 years ago2011-10-10 18:29:22 UTC Comment #19501
Awesome brushwork really ! But its damn small sized :/ Plz expand the map !
What about the limits plz post compiler log :) thx
Commented 12 years ago2011-10-10 23:27:08 UTC Comment #19503
Wow, a master mapper's work.
Commented 12 years ago2011-10-12 11:01:51 UTC Comment #19520
Awesome! So beautiful! The sounds, the lighting and the architecture makes for pure aesthetic candy.

Seems like a good sized map for fight yard IMO. Only draw back is high poly count which I'm sure you're already aware of.
Commented 12 years ago2011-10-15 19:08:52 UTC Comment #19522
looks amazing! downloading!
Commented 12 years ago2011-10-22 08:50:22 UTC Comment #19511
Amazing job. It's extremely large scaled, though. 10/10
Commented 12 years ago2011-12-01 00:00:00 UTC Comment #32817
8.1/10
Architecture — 9.5
Texturing — 9
Ambience — 6
Lighting — 8
Gameplay — 8

Bottom Line:

It's astonishingly detailed, but at the end of the day I just can't understand why CS 1.6 was the game of choice for this map.
Commented 12 years ago2012-01-13 23:15:06 UTC Comment #19731
One of the more amazing maps i've ever seen done in goldsource, period. The lighting looks so good you feel a lot of the time you are playing a source game.

Someday, i will right an small editorial on the top-10 gs homebrew maps i've ever played, and this will be in the top-5 easy.

Brushwork, texturing are wonderflly done, and the lighting as well, tho i would have liked to seen some higher contrast bright areas somewhere in the map. R_speeds are also a bit high for a MP map, but it ran smoothly for my playtest

I agree with urby the ambience(sounds) could use help. Would have loved to hear some organ music in there, tho i know that would be obviously cheezy. did you experiment with that half-life echo thingie that i can't rememeber the name of atm?

I didn't feel the scale too too mcLargely huge, it seemed to be perfect to me. I would love to read a walkthrough of how you made the map or watch a timelapse.. just awe-inspiring work sir...

*****

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