Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, COMBATENFORCER, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

11

Cobalt

25

Turquoise

7

Cyan

9

Royal

5

Teal

3

Onliners

1 mins

Solokiller

3 mins

Urby

3 mins

Jessie

7 mins

Silvertongue

15 mins

rufee

19 mins

James Luke

35 mins

Dimbeak

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Water-Bucket Example

Map Vault > Example Maps

map screenshot

Ratings Disabled

[More Screenshots]

Avatar

By Dimbeak (See more)
27th May, 2012

Half-Life
6.3KB - RMF, BSP
1018 views
307 downloads
1 comments

Last edited: 27th May, 2012

download

An example for destroying something filled with water and the water landing all over the floor.

The only reason I submitted this was because I told Goldsrcforever about the bucket I put in my map and he said, "Post it to TWHL!"

So, I guess that this can help people who are new to goldsource mapping and get them interested while also giving them hints to do some other stuff.

[EDIT]
Oh, and nobody just copy-and-paste my bucket. No stealing.
User Posted Image

Comments

avatar Captain Terror says: 27th May 2012, 05:22 AM
Neat!

ideas to imporve
Possibly add a group of sprites rendering from invisible to opaque, and then fade out to invisible again(at a high frame rate), to mimic splashing water to complete the effect.

i think you know you can make a water volume appear to flood/empty(in this case a puddle) using func_water, i'm just not sure how it would look for this ;)

possibly related
Maybs use a gibshooter to splash water out from the bursting bucket? (i have very little experiecne with gibshooter, so idk if this would work)

Anyway, it's nice work and a neat idea, good job! =)
You must be logged in to comment.