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Door Example #1

Map Vault > Example Maps

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By Captain Terror (See more)
1st December, 2012

Counter-Strike: Source
287.93KB - RMF, BSP
903 views
253 downloads
4 comments

Last edited: 6th December, 2012

download

Here is an example map on how to make rotating doors in counter-strike source, with rotating handles.

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The first door has the animation built in, so all you do is place the prop_rotating_door and choose this model, and the functional rotating handle will show up in the game.(sometimes the animation sticks, but this is a problem inherent in the game)

The second example uses a brushwork door with a func_rotating nodraw brush parented to it, then two model door handles(front and back) parented to it. (for the models i used prop_dynamic, but prop_static might work as well and would be preferable)

Note
I set the door rotations to 70 degrees to make a better screenshot, but you can change it to whatever you want(usually 90).

Disclamer
Keep in mind i'm still a noob in source mapping, and i'm sure there are better/simpler ways to do this, but it does give you a simple preview of Source's input/output system(the second door).

Comments

avatar ninja defuse says: 1st December 2012, 20:28 PM
ty dude
i have just downloaded...
avatar Captain Terror says: 1st December 2012, 20:31 PM
Have you read the disclamer?(y/n)

And you are welcome, it's my pleasure to do little maps like this ;)
avatar ninja defuse says: 2nd December 2012, 15:30 PM
hey captain terror there is something wrong... they are not opening 90 degrees
avatar Captain Terror says: 2nd December 2012, 17:17 PM
yup, i set them to 70 degrees for the screenshot, but you can change the rotation to whatever you like =)
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