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X-Half-Life: Deathmatch (XDM)

Map Vault > Completed Maps

map screenshot

star star star star star
(4 votes)

[More Screenshots]

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By xawari (See more)
9th February, 2014

Half-Life
Hosted Externally - RMF, BSP
779 views
171 downloads
5 comments

Last edited: 9th February, 2014

download

XHL/XDM is an UT-style Half-Life modification.

I've personally worked on this mod for almost 15 years. I never cared about its popularity so I guess not many people know it. Right now I think it reached that level of quality I can show to other people. (^_^)
XDM features many hi-quality maps, some of which were created by TWHL members as well; different game rules, many weapons, GUI (even winamp-like mp3 player), botmatch, vast modding capabilities, VS6/2010 code, and lots, lots of other features.

Game rules are:
*Deathmatch*
*Team deathmatch*
*Capture the flag*
*Domination*
*Co-Operative*
*Last Man Standing*
*Revenge mode*
*Singleplayer*


Official site: http://x.netheaven.ru/index.php?module=News&catid
=&topic=4
ModDB page: http://www.moddb.com/mods/xdm

Comments

avatar Captain Terror says: star star star star star 9th February 2014, 19:14 PM
avatar Skals says: star star star star star 24th February 2014, 04:34 AM
15 years? Wow. I've not spent more than 5 months on a single project :S
Well done sir!
avatar xawari says: star star star star star 25th February 2014, 18:07 PM
Thanks!

(^_^)/ Finally, some VIDEOS: XDM playlist @YT
avatar Striker says: 27th April 2014, 14:03 PM
This is incredible. I must ask about the custom weapons, are they designed in Hammer?!
avatar twitch1 says: star star star star star 21st February 2017, 12:14 PM
There is a new version of XDM available. Very cool! I think I am going to make some maps for this mod. It looks like there is a ton of cool things that can be done with the new entities. I just don't understand all of the new options available for entities... specifically multi-managers. Wish there was some instructions regarding the new entities and the additional options to existing/updated ones.
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