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Four-wheeled Trunk/Cart Example Testing

Map Vault > Problem Maps

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By MMProductions (See more)
25th November, 2014

Counter-Strike
13.1KB - RMF
689 views
178 downloads
5 comments

Last edited: Never

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I'm near of finishing my debut map for Counter-Strike, but I'm having another problem while testing this map.

This map was compiled and worked flawlessly, but one of these liquid/load wheeled trunks (the last one, with origin attached on it) are "opening" with difficult.

Instead of "opening" to up, it's "opening" to the sides, both to the left and to the right.

Obviously I used door_rotating for the trunk boot, but it doesn't open correctly, as I said.

So, it (the map) is here. Feel free to compile and test it.

Comments

avatar DiscoStu says: 25th November 2014, 05:28 AM
From a quick read, you have to check the Y axis or X axis flag for each func_door_rotating. You can figure out which axis it is by looking at the side views, or by trying one, compiling, seeing if it is, and if it wasn't, checking the other one.
avatar Captain Terror says: 27th November 2014, 17:34 PM
^ What Stu said.

Check the y-axis flag, since the door opens along y.
avatar MMProductions says: 27th November 2014, 21:52 PM
Thanks, fellows :p

It finally works! I alread fixed it.
avatar Captain Terror says: 28th November 2014, 17:29 PM
Cheers mate! =P

I like your brushwork btw, very nice prefabs ya got there pardner ;P
avatar MMProductions says: 28th November 2014, 18:33 PM
Thanks, CTerror :p

This prefab I made (the four-wheeled cart) will be used to store ammunition boxes or toxic wastes on my future CStrike maps. :p
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