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SoHL: Random Teleporter

Map Vault > Example Maps

map screenshot

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By Jessie (See more)
14th April, 2015

Spirit of Half-Life
257.33KB - RMF, MAP, BSP
690 views
148 downloads
6 comments

Last edited: 14th April, 2015

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This example map shows a simple setup in Spirit to make a teleporter that chooses a destination from a set at random for each teleport.

As the weightings for each destination are set manually, you could use a similar setup to make, say, three destinations picked at random with another destination only chosen 1% of the time. The probabilities are endless!

Comments

avatar DiscoStu says: 14th April 2015, 20:49 PM
It's been done in vanilla. http://twhl.info/vault.php?map=5591

This may be less effort though.
avatar Jessie says: 14th April 2015, 21:27 PM
Indeed! I guess I also wanted to highlight the other modes of a multi_manager in Spirit. I didn't notice them at first, and they seem like they could be used for all sorts of interesting effects.
This also is a more true randomness as opposed to the... "simulated" randomness vanilla forces that setup to use. If used in a deathmatch map, people entering the teleporter at the same time might get stuck in each other. There's also the weighting thing, which would take serious redundancy to replicate in vanilla.

The setup I was considering when I tested this was a map where a certain section of the level could be cut off, and if that happens, have a teleporter that would effectively "respawn" the player back into the main part of the map.

Incidentally, does anyone know how the game picks a respawn point? Is it random, or on a cycle, or is it affected by where you die, etc.
avatar Jessie says: 15th April 2015, 04:35 AM
Also, I think it's possible using a different setup to make a teleport which picks a truly random spot within an entity's area. I might test that out, because that certainly isn't happening in vanilla.

EDIT: http://twhl.info/vault.php?map=6051
avatar Captain Terror says: 19th April 2015, 02:30 AM
Nice to see some more detailed example maps, well done! =P
avatar Stojke says: 19th April 2015, 10:12 AM
I have made the same thing a few years ago with using the env_beam random function. It randomly changes the teleport destination each round.
avatar Jessie says: 21st April 2015, 12:02 PM
As in CS rounds, I take it?
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