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wireframe

Map Vault > Unfinished Stuff

map screenshot

Ratings Disabled

[More Screenshots]

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By Jessie (See more)
19th September, 2015

Half-Life
350.04KB - RMF, BSP
713 views
104 downloads
6 comments

Last edited: 19th September, 2015

download

Me stuffing around with the wireframe style. Due to stupid, the "lines" are twice as thick as they should be. I have no intention of fixing it, because this was just a test.

Comments

avatar DiscoStu says: star star star star 19th September 2015, 07:06 AM
Trippy, low FPS. Good concept.
avatar Captain Terror says: 19th September 2015, 11:31 AM
Always wanted to do a proper Hammeworld map.

This concept would go a lot further in Source engine, terms of brush resources, 3D sky(for a crazy gridspace), & displacements. One downside being source aliases small brushes weirldly--or maybe this doesn't happen any more?

I'll check this out properly soon as I can, nice work doe :)
avatar Alberto309 says: 27th September 2015, 22:05 PM
@CapT: You mean the "Microbrush" warning?
avatar Captain Terror says: 28th September 2015, 07:36 AM
Just that it seems Source renders small brushes like a 1-unit-thick railing weirdly/buggily, i.e., it flashes/disappears as you move & rotate the camera. If that's the "microbrush warning", then yes :)
avatar Alberto309 says: 28th September 2015, 21:24 PM
Ah, then no. They just compile fine, though I don't know why the compile log points that thing out lol.

Silly CS:GO SDK...
avatar Striker says: 8th October 2015, 18:21 PM
Interesting. I tested it.

This would go well with a concept map where teams have a limited amount of time available to "see through" walls. Actually these would be toggled func_walls with a solid(bsp) transparent brush in their middle.
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