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Me stuffing around with the wireframe style. Due to stupid, the "lines" are twice as thick as they should be. I have no intention of fixing it, because this was just a test.
This concept would go a lot further in Source engine, terms of brush resources, 3D sky(for a crazy gridspace), & displacements. One downside being source aliases small brushes weirldly--or maybe this doesn't happen any more?
I'll check this out properly soon as I can, nice work doe :)
Silly CS:GO SDK...
This would go well with a concept map where teams have a limited amount of time available to "see through" walls. Actually these would be toggled func_walls with a solid(bsp) transparent brush in their middle.