Half-Life Re-imagined competition results on their way...
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, Giapet, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

9

Cobalt

19

Turquoise

5

Cyan

8

Royal

3

Teal

3

Onliners

2 secs

Dimbeak

51 secs

Crollo

2 mins

Windawz

5 mins

NineTnine

29 mins

Striker

40 mins

Penguinboy

1 hours

Jessie

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

mayacore_day & mayacore_night

Map Vault > Completed Maps

map screenshot

star star star star star
No votes yet

[More Screenshots]

Avatar

By Trempler (See more)
12th October, 2015

Half-Life
Hosted Externally - BSP
443 views
81 downloads
0 comments

Last edited: Never

download

Today I re-release my 3rd deathmatch map for Halflife 1.

A older version of it was release before, I changed a lot of in the new version and also added a night version :)

Theme: Maya-Egypt-Fantasy mix.
Created in 2-3 Weeks.
The aim was to create a unique map with a awesome balance of weapon-/item-/playerstartplacement.

Mapinfo:
Solids: 3098
PointEntities: 881
SolidEntities: 141

Weapons:
Weapon_357 x2
Weapon_9mmAR x4
Weapon_crossbow x2
Weapon_gauss x1
Weapon_handgrenade x4
Weapon_hornetgun x2
Weapon_rpg x2
Weapon_satchel x4
Weapon_shotgun x6
Weapon_snark x1

Players:
Info_player_deathmatch x 18

Comments

There are no comments yet. Be the first!
You must be logged in to comment.