Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to al_mam, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

12

Cobalt

27

Turquoise

7

Cyan

9

Royal

5

Teal

3

Onliners

9 mins

Solokiller

20 mins

Jessie

23 mins

Luxasz

1 hours

NineTnine

1 hours

Loulimi

2 hours

Admer456

2 hours

Dallas

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

mayacore_day & mayacore_night

Map Vault > Completed Maps

map screenshot

star star star star star
No votes yet

[More Screenshots]

Avatar

By Trempler (See more)
12th October, 2015

Half-Life
Hosted Externally - BSP
535 views
92 downloads
0 comments

Last edited: Never

download

Today I re-release my 3rd deathmatch map for Halflife 1.

A older version of it was release before, I changed a lot of in the new version and also added a night version :)

Theme: Maya-Egypt-Fantasy mix.
Created in 2-3 Weeks.
The aim was to create a unique map with a awesome balance of weapon-/item-/playerstartplacement.

Mapinfo:
Solids: 3098
PointEntities: 881
SolidEntities: 141

Weapons:
Weapon_357 x2
Weapon_9mmAR x4
Weapon_crossbow x2
Weapon_gauss x1
Weapon_handgrenade x4
Weapon_hornetgun x2
Weapon_rpg x2
Weapon_satchel x4
Weapon_shotgun x6
Weapon_snark x1

Players:
Info_player_deathmatch x 18

Comments

There are no comments yet. Be the first!
You must be logged in to comment.