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Tokyo Complex

Map Vault > Completed Maps

map screenshot

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(1 votes)

[More Screenshots]

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By Skals (See more)
29th January, 2016

Other
Hosted Externally - BSP
796 views
165 downloads
5 comments

Last edited: 11th February, 2016

download

For easier install and the latest version of this map, subscribe to it on the steam workshop here: http://steamcommunity.com/sharedfiles/filedetails
/?id=611197854


Tokyo Complex by Albert Naumov
Version 1.0 [January 2016]
Location: Tokyo Prefecture
An anti-government faction seeking to unmask unethical experiments has infiltrated a government research complex. Their objective is to either destroy the facility's power supply or servers, which will in turn shut down its security systems, granting them further access into the facility.
A quick response security team has been dispatched through the tunnels connecting to the facility, with authorisation to use deadly force.

Max players: 32
Custom Assets by Deen Mugal and Albert Naumov.
Special Thanks - CGTextures.com

Comments

avatar Striker says: star star star star star 1st February 2016, 14:12 PM
Your map is a concentrated cocktail of good interior design - at least by CS:GO level design standards. Had I not downloaded this from TWHL I could have easily took this map as an included map in the game, that's how advanced your skills are imo. Well, it's true that you also got help from Deen, and team effort shows off. I have to say though that I've never been a fan of the plasticky feeling a lot of these modern source engine maps have, but I'm going to try to ignore that, seeing that nobody has anything against it.

About the gameplay: paradoxically I don't like that I get lost in this office complex as it's built like an anthill, but I like that because of this there's no real "camping" spot. Choke points are everywhere and that ensures action, even with few players( I played 5vs5 with bots).

How much effort did you put into this? The details are incredible, and I'm not literally referring to small details. I seriously question how do you get inspired to connect all these areas, to come up with the visuals and overall theme? It's a mixture of a lot of elements yet they come together just fine. I'd find very difficult to stay on track with such a map, so for that I'm giving 5 shiny stars! A map to be played on a TWHL server, whenever we'll get one :).
avatar Skals says: 3rd February 2016, 12:15 PM
Thanks for the feedback :)

The development process wasn't as smooth as you might think, I remade several areas over and over again till everything was optimized and looked nice. Took me a year to make this on and off haha. But I'm glad I finally released it :)
avatar TJB says: 4th February 2016, 08:38 AM
I'll have to give this a look when I get home to my good computer.
avatar TJB says: 10th February 2016, 23:58 PM
I didn't manage to give it a go over the weekend as I didn't have CS:GO installed, but I did notice that the download link seems to link to the wrong map.
avatar Skals says: 11th February 2016, 00:06 AM
Not sure why it's done that, thanks for letting me know, I changed the link now.
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