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gm_city17

Map Vault > Completed Maps

map screenshot

star star star star star
(1 votes)

[More Screenshots]

Avatar

By vodka95-ICR (See more)
11th December, 2016

Not Listed (HL1 Engine)
1.45MB - BSP
289 views
37 downloads
2 comments

Last edited: Never

download

I know almost people dont have or dont play GoMod, but I was need make it because I had the idea in my head.
This map was thought for make little videos.
The map is little empty for you can spawn some props.
I tryied make it like city17 brushwork.
Map finished at 12/11/2016

Comments

avatar hfc says: star star star 15th December 2016, 23:29 PM
nice concept, but play life is too short and flat for most people. if there was some more things to do in thip map itll better.

if you targeting gomod players i cant say anything, i dont know anything about gomod stuff.

but ill give my impressions.

you could make second version for regular players, if you want to target some more people to catch more players. :)

if you got any prop ideas in your head you can try them on this map. make them breakable. so if a gomod player doesnt likes that he can place another prop.

and if i judge this map as a normal singleplayer map;

this walls blocking street gives kind of strange impression. maybe that building's door is on the other side of street but i think you should'nt give that concept gap. because players still feel that building has no doors, if they dont perceive street continues behind that wall.

least make that blocking walls more realistic, maybe you could make them like combine road bariers.

also blocked 3 doors and fence also gives strange impression i think due to there is no space continuity with outer world to that place, except them, but they are blocked, it is kind of good it gives that residences left just like city17, but i still feel strange.

but i dont sure what other players feel exactly.
avatar Admer456 says: 16th December 2016, 16:09 PM
It's for GoMod, cool :D
For the walls which block streets, I think you should replace that with either more buildings, or place the "city destroyer" wall from the Citadel
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