Half-Life Re-imagined competition results on their way...
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, Giapet, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

9

Cobalt

19

Turquoise

5

Cyan

8

Royal

3

Teal

3

Onliners

1 mins

Windawz

2 mins

Dimbeak

3 mins

Crollo

7 mins

NineTnine

32 mins

Striker

42 mins

Penguinboy

1 hours

Jessie

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Light_Prefab

Map Vault > Example Maps

map screenshot

star star star star star
No votes yet

[More Screenshots]

Avatar

By Trempler (See more)
24th February, 2017

Half-Life: Deathmatch
Hosted Externally - MAP, BSP
162 views
25 downloads
2 comments

Last edited: Never

download

Enjoy this small advanced lights example ;)

Info in the readme.

Rating & comments welcome

Comments

avatar zeeba-G says: 24th February 2017, 17:00 PM
Nice, hopefully this will guide me along with Archie's example. Thanks a lot. I'll check it out in a few hours when i'm home.
avatar Trempler says: 24th February 2017, 17:02 PM
Ah forgot the .bat
So here the compile settings:
hlcsg.exe light_prefab -threads 4 -texdata 90000 -cliptype simple -estimate -chart -nowadtextures

hlbsp.exe light_prefab -threads 4 -texdata 90000 -estimate -chart -noinsidefill

hlvis.exe light_prefab -threads 4 -texdata 90000 -estimate -chart -low -full

hlrad_x64.exe light_prefab -threads 4 -texdata 90000 -estimate -chart -fade 1 -minlight 1 -smooth 90 -low -bounce 1 -blur 1.5 -extra
You must be logged in to comment.